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NPC Generator

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Advanced [show]


John Cornish, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a green vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. He is an amazing painter.

History: His mother raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. In the meantime he has taken over work as a Layabout and occasionally as a mercenary.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Nature, Adventurer. Occupation: Layabout

Voice: Jittery and nervous

Attributes [hide]

John Cornish, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)16 (+3) 13 (+1)14 (+2)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Auran, Druidic, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1300 sp.


Social Check DCs


Theodoric Fidget, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he prefers to wear yellow clothing when he does not wear armor. His golden hair is braided into rings. His gray eyes dart from person to person.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a habit of throwing himself into exceedingly dangerous situations.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gifted student he started as a Layabout, but he got bored and became a Sailor. He has worked as a Sailor like his father before him.

Motivation: He is unsatisfied with his job.

Ideals: Joker, Gifted. Flaws: Impulsive. Bonds: Job. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Theodoric Fidget, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)8 (-1) 12 (+1)8 (-1)
Skills Persuasion +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 500 gp. 1 Magnifying glass.


Social Check DCs


Odo Braxton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. He wears a small hat to hide his balding. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he is content

Ideals: Fighting. Flaws: Ugly, Mundane, Impulsive, Antagonistic. Occupation: Farmer

Voice: Gruff and masculine

Attributes [hide]

Odo Braxton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)12 (+1) 15 (+2)5 (-3)
Skills Deception -1, Persuasion -1
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 500 sp. 1 Simple lock. 1 Masterwork Musical instrument.


Social Check DCs


Theodoric Oakes, Male Human [Permalink]

Personal [hide]

Description: Standing 5'4", this man dresses well, typically a more casual-formal manner. He sports a flattop hair cut. His gray eyes peer out from beneath his Stetson violet hat.

Personality: He likes to make people angry or surprised. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: He was born the only child of a wealthy merchant. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants revenge against dire rats.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Gardener

Voice: Puts emphasis on the wrong words

Attributes [hide]

Theodoric Oakes, Male Human Fighter 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 8 (-1)15 (+2) 9 (-1)15 (+2)
Skills Athletics +7, Medicine +2
Senses Passive Perception 9
Languages Common, Dwarven, Goblin
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +2

Possessions: Sardonyx (60 gp). 1 Chain shirt. 1 Masterwork studded leather. 1 Buckler.


Social Check DCs


Geoffrey Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally shirtless and showing off his tattooed chest. His brown hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: The child of western immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Antagonistic, Hedonist, Racist. Bonds: Immigrant, Adventurer. Occupation: Seamstress

Voice: Loud with bravado

Attributes [hide]

Geoffrey Winterbourne, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)12 (+1) 15 (+2)12 (+1)
Skills Athletics +5, Nature +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs

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