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NPC Generator

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Advanced [show]


Patrick Crawford, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in an above average manner. His hair is short and white. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the south. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a poor family in the city he treasured whatever gifts he got. His arcane abilities were realized during a raid on his village. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people

Ideals: Pacifist, Gifted. Flaws: Addict. Bonds: Attractive, Poor. Occupation: Hunter

Voice: Irish accent

Attributes [hide]

Patrick Crawford, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)13 (+1) 17 (+3)16 (+3)
Skills Intimidation +5, Nature +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Norman Kelsey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is drawn into a tight pony tail with a card scrunchie. His green eyes lackadaisically let the world flow into them.

Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Gardener business at a young age. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and he is currently in port desperately looking for someone to get him out

Ideals: Extrovert, Justice. Bonds: Immigrant, Job, Slave. Occupation: Gardener

Voice: Sore throat, cough

Attributes [hide]

Norman Kelsey, Male Human Fighter 3
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)15 (+2) 12 (+1)15 (+2)
Skills Performance +4, Stealth +2
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Azurite (11 gp). Carnelian (80 gp). Freshwater pearl (11 gp).


Social Check DCs


Randal Upton, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Courier uniform. He has a slight overbite and is overall scrawny. His chestnut hair is matted, messy, and big. His eyes, though not visible through his cowl, are blue.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. Like his mother and his brother before him, after school he went straight into learning to become a Courier. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Ugly, Greedy. Bonds: Job, Adventurer. Occupation: Courier

Voice: Prounounces S like Z

Attributes [hide]

Randal Upton, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)9 (-1) 13 (+1)17 (+3)
Skills Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Aldous Shelley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears yellow painted combat armor at almost all times. He has no hair. He has several tiny sapphire earrings on each ear.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a great chef.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Dilettante

Voice: Deep voice with rolling R's

Attributes [hide]

Aldous Shelley, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)16 (+3) 16 (+3)12 (+1)
Skills Acrobatics +0, Arcana +5
Senses Passive Perception 13
Languages Common, Terran, Orc, Celestial
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +5

Possessions: Chalcedony (40 gp). Onyx (40 gp). Sardonyx (40 gp).


Social Check DCs


Heward Harrington, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is dressed in an above average manner. He has a small bristly mustache and wavy auburn hair. He is baby faced.

Personality: He exudes charisma. He is a tour de force of persuasion. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother was a mechanic, and taught him how to fix just about anything. During his travels, Heward and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Heward discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Heward fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record. Occupation: Spice Merchant

Voice: Raspy

Attributes [hide]

Heward Harrington, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 11 (+0)13 (+1)
Skills Acrobatics +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 4 Alchemist’s fire.


Social Check DCs

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