Diggory Yeardley, Male Human [Permalink]
Personal [hide]
Description: 6'6" and muscular, this southern man is dressed in a clean brown cloak covering his clean studded leather. His hair is blonde and curly. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He comes from a rich southern family. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has built up a small fortune and can afford his own way.
Motivation: To protect his home; and he feels that his past leaves him morally obligated to help
Ideals: Athletic. Flaws: Antagonistic. Bonds: Guardian, Rich, Criminal record. Occupation: Carter
Voice: Thin and wheezing
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Odo Stansfield, Male Human [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple green line shooting up and back down. His black hair and beard is wavy and long. He has a tattooed face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born to a Carter, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.
Motivation: Wants to have a good time and be beloved; and a rival would like him out of the picture
Ideals: Optimist. Bonds: Attractive, Poor. Occupation: Mayor
Voice: Pirate accent
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp.
Theobald Ramsay, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a large red jacket. His white hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are green.
Personality: He never swears and excessively uses polite adverbs when speaking. He has all his life been fascinated with painting.
History: Theobald lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Obtaining odd cultural Human artifacts is his passion; and to unite with his brother
Ideals: Optimist, Artistic. Bonds: Family, Rich, Adventurer. Occupation: Map Maker
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Bernard Wade, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He wears a white tunic with brown highlights, and long grey pants that bunch up around his shoes. His brown hair is smooth and relatively long. His eyes are likewise green.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with finding treasure.
History: He got into the Spy business at a young age. From there he went from mercenary job to mercenary job. Now he works as a singing tutor during his time off.
Motivation: Find a way to reverse the transformation of his brother; and balancing his hectic life and new spy responsibilities is difficult
Ideals: Logical, Artistic. Bonds: Job, Adventurer, Family. Occupation: Spy
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 16 (+3) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: A roughly beaten golden orb (170 gp).
Hubert Shelby, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. His moppish chestnut hair is in a traditional bowl cut. His amber eyes are slightly larger than normal.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Athletic, Philantrophist. Flaws: Antagonistic. Bonds: Rich, Adventurer. Occupation: Interpreter
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 8 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 1800 sp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Brass mug with jade inlays (300 gp). 1 Superior lock. 1 Masterwork manacles. 1 Masterwork Thieves’ tools.
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