Justin Harrington, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His hair is greying and his face has many wrinkles. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father took him hunting and taught him how to get in the mind of other creatures. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Flaws: Ugly, Secretive. Bonds: Adventurer, Immigrant, Nature. Occupation: Adventurer
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2200 sp. Freshwater pearl (10 gp).
Everard Kendall, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He tends to wear a large grey jacket, and his gloved hand is found clutching a nunchaku. His head has been shaved. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He does not believe in betrayal or weakness as things to be tolerated. A true patriot, Everard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: When he was but 7 years old his parents immigrated from the east. He has chosen to use the inheritance that was left to him frivolously. He got away from his former life and has fallen to alcoholism.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Ideals: Justice. Flaws: Ugly, Addict. Bonds: Military, Immigrant, Rich. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Sylvan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). A small bag of saffron. (50 gp). Gold and topaz bottle stopper cork (900 gp).
Anselm Stanton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears very tight pants and wife beaters, though occasionally he sports a black coat. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 16th year, his parents were killed by a illithids raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. Since then, he has sought to make the best of life.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Slave, Enemies. Occupation: Fletcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 8 (-1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp.
Dustin Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a simple black robe with brown stripes complete with hood. He has a small bristly mustache and wavy silver hair. He has gray eyes and a black hat with a brown feather.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Sold as a small child to a slaver, Dustin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.
Motivation: He wants revenge against brigands.
Ideals: Athletic, Fighting, Philantrophist. Bonds: Enemies, Mentor. Occupation: Roofer
Voice: Rolls R's
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5
Possessions: 200 gp.
Charles Hastings, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears very tight pants and wife beaters, though occasionally he sports a red coat. His moppish silver hair is in a traditional bowl cut. His eyes are likewise brown.
Personality: He is happy with his job as a Locksmith. He turns his eye from what people do, preferring to live and let live. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in the south, but his parents moved at a very young age to the east. He worked as a nervous Locksmith and found it very stressful. He has drifted from career to career and currently works as a Locksmith.
Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Locksmith
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 20000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
