Thomas Everleigh, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He prefers to wear flannel. His auburn hair is still thick. He has a tattooed face.
Personality: Aggressive, abrasive, and angry, Thomas embodies much of what other species detest in the Humans. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: His parents moved while he was still in utero so he is the first generation to be born here. He moved from fad to fad and when he turned 15 he discovered poetry. He moves from town to town, unable to find a place to settle.
Motivation: Doesn't want to be a Mortician and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant. Occupation: Mortician
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Gold dragon comb with red garnet eye (1000 gp). Large well-done wool tapestry (300 gp). Solid gold idol (500 gp). 1 Crowbar. 1 Good lock. 1 Magnifying glass. 1 Masterwork Artisan’s tools.
Trey Morley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses well, wearing green shirts, loose pants, and blazers most of the time. His chestnut hair is heavily combed to the left. His eyes, though not visible through his cowl, are gray.
Personality: He snorts whenever he laughs or is feeling confident. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Fearful, Insane. Bonds: Attractive, Adventurer. Occupation: Blacksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 26000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Nicholas Gracey, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is generally well dressed albeit a few years behind the times. He has moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Born in a small village he learned the ways of the warrior from his father. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his poetry dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Optimist, Artistic, Fighting. Flaws: Insane. Bonds: Attractive. Occupation: Spy
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 7 (-2) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Large well-done wool tapestry (400 gp). A roughly beaten golden orb (120 gp).
Patrick Marley, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. He has wavy red hair. His eyes are likewise green. His teeth are white and perfect.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Energy wise he seems alert and responsive.
History: His father raised him in a mountain cabin. Patrick was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Shoemaker. He moves from town to town, unable to find a place to settle.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Justice, Professionalism. Bonds: Rich, Attractive, Nature, Immigrant. Occupation: Shoemaker
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Chain shirt. 1 Masterwork Light wooden shield.
William Hailey, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is constantly adorned with expensive silk clothing, often dyed in bright black and tan, and wears rings and necklaces with large, colorful gems. He has styled his chestnut hair well, parting it to the left. His gray eyes have a joyful gleam in them most of the time.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants his loneliness to end; and wants a kiss
Ideals: Extrovert, Logical. Flaws: Depressed. Bonds: Rich, Mentor, Has a crush. Occupation: Bellfounder
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4
Possessions: 200 gp.
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