Ernest Lindsey, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a black and red robe with the hood down. His white hair is braided into rings. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to loving parents in a slum to the south. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ernest took refuge in the large cave and found the beat up falchion and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets.
Ideals: Fighting. Flaws: Ugly. Bonds: Guardian, Nature, Poor. Occupation: Merchant
Voice: Farmer accent
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 8000 cp. 1 Half-Plate. 1 Breastplate.
Ernest Graham, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep violet leather and dull black iron scale mail. He is bristling with hidden weapons, mostly greatswords and tridents. His deerstalker hat is riddled with cuts and holes. His eyes are gray and catlike.
Personality: He is very quiet and rarely speaks above a whisper. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Ernest lived on a farm with his father, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Criminal record, Family. Occupation: Sailor
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1900 sp. 1 Darkwood Shield.
Gomory Hadley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his sword ready. He has wavy blonde hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a bit of a xeno-phobe, disliking non-Humans.
History: Gomory was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.
Motivation: His relatives are trying to arrange a marriage; and to be a architect again
Ideals: Fighting. Flaws: Shy, Racist. Bonds: Job, Religious, Family. Occupation: Jeweler
Voice: Voice breaks
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 4 (-3) | 15 (+2) | 5 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 600 sp. Red spinel (60 gp).
Ernest Wesley, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: While he acts the brute, he is far gentler than he would appear. He is obsessed with a lost civilization.
History: Sold as a small child to a brothel owner, Ernest was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He left for the east, certain he would find work there.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Mentor, Immigrant. Occupation: Tanner
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 400 gp. Rich purple corundum (600 gp). Tourmaline (70 gp). Chalcedony (70 gp). 1 Magnifying glass. 1 Good lock. 1 Spyglass. 1 Masterwork Musical instrument.
Gunter Huxley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'1". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is greedy.
Ideals: Entrepeneur, Philantrophist, Gifted. Flaws: Insane. Bonds: Rich. Occupation: Dilettante
Voice: Italian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. Red garnet (80 gp). Blue quartz (7 gp).
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