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NPC Generator

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Advanced [show]


Hubert Marlee, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Slave Trader mother left him crippled. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: To be a Slave Trader again; and wants to work out more often

Ideals: Athletic. Flaws: Insane, Disease. Bonds: Adventurer, Job. Occupation: Miner

Voice: Soft and melodious

Attributes [hide]

Hubert Marlee, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)9 (-1) 17 (+3)11 (+0)
Skills Medicine +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 10 pp.


Social Check DCs


Shane Ridley, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has done his best to style his brown hair to look like a famous performer. His green unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A powerful necromancer made him what he is. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and he's repulsed by the pc

Ideals: Philantrophist, Optimist. Flaws: Ugly, Disease. Bonds: Poor, Mentor. Occupation: Gardener

Voice: Sighs a lot, exhausted

Attributes [hide]

Shane Ridley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)7 (-2) 7 (-2)14 (+2)
Skills Medicine +0, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Lance Carlyle, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. He is physically well-built. He keeps his black hair in a pixie cut. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Lance is depressed about a lot of things. He tends to be a nihilist. He is an amazing painter.

History: Lance was raised in a hard working conservative environment. Lance liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Shoemaker job now, and dutifully fulfills any obligations he has.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Job, Nature, Enemies. Occupation: Shoemaker

Voice: German accent

Attributes [hide]

Lance Carlyle, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 16 (+3)15 (+2) 17 (+3)6 (-2)
Skills Insight +5, Nature +4
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Robert Richie, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. His blonde hair and beard is wavy and long. His eyes are likewise gray.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of a Miller, who enjoyed hunting, Robert was taken on many hunting expeditions. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Flaws: Shy, Insane. Bonds: Rich, Nature. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Robert Richie, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)14 (+2) 15 (+2)8 (-1)
Skills History +4, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Auran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


John Shirley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears a brown costume with the symbols of death on his torso. He has a hunchback. He keeps his long brown hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will rave to anyone who will listen. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Layabout hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Layabout

Voice: Pronounces difficult words wrong

Attributes [hide]

John Shirley, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 11 (+0)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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