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NPC Generator

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Advanced [show]


Dustin Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is matted, messy, and big. He is baby faced.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of southern immigrants he idolized his mother. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality.

Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Immigrant, Rich. Occupation: Shepherd

Voice: Spits words with contempt

Attributes [hide]

Dustin Winterbourne, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: A roughly beaten golden orb (40 gp).


Social Check DCs


Percival Ryland, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. He has a hunchback. His chestnut hair is knotted and matted. His brown eyes lackadaisically let the world flow into them.

Personality: Percival wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Disciplined, Gifted. Flaws: Ugly, Fearful. Bonds: Rich. Occupation: Sellsword

Voice: Booming voice

Attributes [hide]

Percival Ryland, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 14 (+2)13 (+1) 18 (+4)8 (-1)
Skills Perception +6, Stealth +6
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Guy Barclay, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green armored body suit, with a simple red line shooting up and back down. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A deeply religious man he believes everything happens for a reason. He is a ruthless business man, a trait he acquired from his mother.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions.

Ideals: Entrepeneur. Bonds: Attractive, Religious, Military. Occupation: Apothecary

Voice: Breathy voice

Attributes [hide]

Guy Barclay, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1500 sp. 1 Masterwork Musical instrument.


Social Check DCs


Gomory Hackney, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. He wears a colorful flower in his brown hair. He has a dull look in his amber eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a necromancer, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to work out more often; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Adventurer

Voice: Eastern European accent

Attributes [hide]

Gomory Hackney, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 11 (+0)12 (+1)
Skills Acrobatics +5, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 400 gp.


Social Check DCs


Manfred Gladstone, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a blue poncho over his likewise colored trousers and shirt. He is physically well-built. His white hair is kept up in a ponytail inside a deerstalker hat. His gray eyes are passionate and lively.

Personality: Always inclined to offer people food he seems plenty friendly. He does not believe in violence as a means to an end. He is a dedicated Sage but believes his peers are too gung-ho.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Manfred was left his father's suit of armor and trained in its use and care. He was always very intelligent and has formed a secret society of specialists.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Philantrophist, Pacifist. Flaws: Secretive. Bonds: Military, Has a crush. Occupation: Sage

Voice: Speaks through clenched teeth

Attributes [hide]

Manfred Gladstone, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills History +4, Nature +4
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Chain shirt. 1 Half-Plate.


Social Check DCs

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