Trym Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears tight fighting clothing, which leaves very little to the imagination. He is tall, broad shouldered and powerfully built. He wears his black hair down. His green eyes are passionate and lively.
Personality: Trym wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the east his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Disciplined, Gifted. Bonds: Religious, Poor. Occupation: Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: Freshwater pearl (6 gp). Silver pearl (100 gp). Iolite (70 gp). 1 Masterwork Common Melee.
Roger Dayton, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses in brown turtlenecks beneath a blue coat with black slacks. His auburn hair is greasy and uncared for. He has violet eyes and a brown hat with a blue feather.
Personality: Cocky and sure of himself, he believes he is the best Barrister born in the past three hundred years. He is a ruthless business man, a trait he acquired from his father.
History: He got into the Barrister business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roger. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business; and retire the richest man in the north
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Criminal record, Nature. Occupation: Barrister
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
Possessions: 200 gp.
Henry Barlow, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses like a well dressed Miner does. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He misses his home and complains about the freezing weather, even in summer.
History: He was born to loving parents in a slum to the west. Henry was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Henry decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted from career to career and currently works as a Miner.
Motivation: Sabotage a competitor; and seeks redemption
Flaws: Mundane. Bonds: Job, Immigrant, Poor, Criminal record. Occupation: Miner
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 9000 sp.
Tim Hailey, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear ponchos typically of a light tan in addition to tight pants. His long golden hair is drawn into a two foot long braid. His eyes are hazel and beady.
Personality: Cocky and sure of himself, he believes he is the best Bellfounder born in the past three hundred years. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sold as a small child to a brothel owner, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He inherited the family business which he has now maintained for 12 years.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and his religion dominates his actions
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Religious. Occupation: Bellfounder
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Silver chalice with lapis lazuli gems (140 gp). Gold dragon comb with red garnet eye (400 gp). 1 Half-Plate. 1 Chain shirt.
John Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely green suit with blue socks and a vest with buckled shoes. He carries a battered crossbow and tarnished morningstar as well. His moppish silver hair is in a traditional bowl cut. His thin eyebrows rest above his beady green eyes.
Personality: He dislikes all the random violence that takes place in the west. He is able to make almost anything out of random pieces of junk.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He was granted druidic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Pacifist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Interpreter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
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