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NPC Generator

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Advanced [show]


Bertram Brady, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. His auburn hair is smooth and relatively long. His eyes are a pleasant amber.

Personality: While he acts the brute, he is far gentler than he would appear. He does not trust anyone and sleeps with one eye open.

History: He served in the navy to pay for his family's outstanding loans. Brilliant and gifted he never wanted to apply himself. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly, Insomniac. Bonds: Military. Occupation: Doctor

Voice: Pirate accent

Attributes [hide]

Bertram Brady, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)15 (+2) 16 (+3)15 (+2)
Skills Acrobatics +4, Athletics +0
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +0

Possessions: 400 gp.


Social Check DCs


Geoffrey Chatham, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. His white hair is singed and shortened. His eyes are amber and he is always smoking a pipe.

Personality: Geoffrey is depressed about a lot of things. He tends to be a nihilist. Animals are drawn to him, and he is able to talk to them.

History: Born in the west to a Spy, Geoffrey learned a great deal about his father's area of expertise. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Adventurer. Occupation: Spy

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Geoffrey Chatham, Male Human Fighter 4
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)17 (+3) 6 (-2)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Auran, Halfling, Aquan
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Alex Hornsby, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and black workpants. His shirt is brown, and he wears a heavy black leather apron most of the time. His black hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in a small plains village. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Alex took refuge in the ruined castle and found the beat up kukri and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To protect his home.

Ideals: Justice, Logical. Flaws: Ugly. Bonds: Guardian, Nature. Occupation: Gardener

Voice: Uses lots of figures of speech

Attributes [hide]

Alex Hornsby, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)16 (+3) 8 (-1)7 (-2)
Skills History +5, Religion +5
Senses Passive Perception 9
Languages Common, Goblin, Druidic, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Simon Oakes, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is lengthy and is close to two feet long. His ears are large.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He works hard and plays hard.

History: He comes from a rich southern family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Rich, Criminal record. Occupation: Actor

Voice: Australian accent

Attributes [hide]

Simon Oakes, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 7 (-2)8 (-1)
Skills Persuasion +1, Survival +0
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp. 1 Darkwood Shield. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Guy Law, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing colorful clothing, dressed as a Merchant. His auburn hair is greasy and uncared for. This blue eyed northerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Guy hails from a village terrorized by dire rats. Because his mother participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Guy was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Disciplined, Philantrophist, Impeccable. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Merchant

Voice: Mumbles to self between sentences

Attributes [hide]

Guy Law, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)14 (+2) 12 (+1)11 (+0)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +5

Possessions: 400 gp.


Social Check DCs

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