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NPC Generator

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Advanced [show]


Godfrey Shelly, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. He sports a flattop hair cut. His eyes are likewise brown.

Personality: He is extraordinarily eccentric. He is obsessed with finding treasure.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Ugly, Insane, Disease, Insomniac. Bonds: Adventurer. Occupation: Shepherd

Voice: Rhymes sentences (sorry)

Attributes [hide]

Godfrey Shelly, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)6 (-2) 14 (+2)16 (+3)
Skills Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 18000 sp. 1 Minor magic item.


Social Check DCs


Roger Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black, dusty cloak. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He also is a firm believer in the manly ideal.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Wants to have a good time and be beloved; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist. Flaws: Insomniac, Impulsive. Bonds: Job, Religious, Criminal record. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

Roger Cholmondeley, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Perception +4, Performance +3
Senses Passive Perception 13
Languages Common, Druidic, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. Golden pearl (110 gp). 1 Minor magic item.


Social Check DCs


John Woods, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He has a moderate pudge and is not very fit. His brown hair is cut short. He is baby faced.

Personality: He is a Blacksmith first and foremost. He believes firmly that knowledge should be universal. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: He's repulsed by the PC; and expand his business

Flaws: Antagonistic. Bonds: Job, Family, Religious, Immigrant. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

John Woods, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 10 (+0)14 (+2)
Skills Deception +4, Stealth +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Anselm Walcott, Male Human [Permalink]

Personal [hide]

Description: A 5'6" northern man, he usually wears his tan robe and has his mace always slung over his shoulder. His chestnut hair is cut short with large spiked bangs in the front. He has violet eyes and a tan hat with a black feather.

Personality: Stoic and calm, he prefers to meditate than take action. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He is the product a well kept family trust fund and as such has never really known need. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy; and his religion dominates his actions

Ideals: Disciplined. Bonds: Adventurer, Rich, Immigrant, Religious. Occupation: Mason

Voice: Sensual and smooth

Attributes [hide]

Anselm Walcott, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)17 (+3) 11 (+0)11 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Gnome, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Thomas Law, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tight fitting green shirt and pants. He has black hair. His violet eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He invites people to come help in his community garden.

History: He was born to a criminal king-pin and mafia family Thomas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thomas decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Navigator kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Disciplined, Philantrophist, Fighting. Bonds: Criminal record. Occupation: Navigator

Voice: Timid voice

Attributes [hide]

Thomas Law, Male Human Fighter 4
Medium (5'2") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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