Alex Weld, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He tends to wear a grey poncho over his likewise colored trousers and shirt, and his gloved hand is found clutching a sai. He has no hair. He has a tattooed face.
Personality: A deeply religious man he believes everything happens for a reason. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the south to a Layabout, Alex learned a great deal about his father's area of expertise. His father was a soldier and died while he was still young. Alex was left his father's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 3 years.
Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job
Ideals: Joker. Flaws: Ugly. Bonds: Religious, Job, Military. Occupation: Layabout
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3100 sp.
Godfrey Langston, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears brown leather gloves, a brown jacket, and tight pants. His hair is auburn and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Calm and collected, he is a well trained Sailor. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to loving parents in a slum to the north. Like his father and his sister before him, after school he went straight into learning to become a Sailor. He tends to his Sailor job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Poor. Occupation: Sailor
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 18 (+4) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Blue quartz (13 gp).
Alexandre Hayes, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is renowned for his bright white suits and hats. His brown hair is lengthy. He has a tattooed face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is harsh and unforgiving.
History: Born to a pair of adventurers, Alexandre grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Regain custody of his son; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record, Family. Occupation: Cook
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Percival Clifford, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a fancy blue suit. He wears a colorful flower in his brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with a lost civilization.
History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: His relatives are trying to arrange a marriage; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Antagonistic. Bonds: Attractive, Adventurer, Rich, Family. Occupation: Navigator
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 18 (+4) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Frederick Denholm, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a hunchback. His golden hair and beard is wavy and long. He wears crescent spectacles with a black brim.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 8 (-1) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Violet garnet (700 gp). Blue quartz (10 gp).
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