Theodoric Roscoe, Male Human [Permalink]
Personal [hide]
Description: He dresses in blue turtlenecks beneath a brown coat with red slacks. He is bristling with hidden weapons, mostly tridents and scythes. He has moderate length blonde hair. He has amber eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: His father raised him in a mountain cabin. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Sellsword kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend
Bonds: Criminal record, Attractive, Family, Nature, Adventurer. Occupation: Sellsword
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Anselm Atherton, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a well pressed and immaculate suit (or dress). He has styled his brown hair well, parting it to the left. His eyes are likewise violet.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk.
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 11 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 2900 sp. 1 Darkwood Shield.
Ralf Riley, Male Human [Permalink]
Personal [hide]
Description: This eastern man is wearing a long, brown, dusty cloak. His clothes are grease stained in places. His head has been shaved. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He got into the Painter business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Painter
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 17 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 2 Holy water. 3 Alchemist’s fire. 6 Acid flasks.
Clerebold Clare, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears a top hat to hide his balding. His ears are large.
Personality: Aggressive, abrasive, and angry, Clerebold embodies much of what other species detest in the Humans. Flattery will make him almost putty in your hands.
History: Born to a Painter, his father struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and his religion dominates his actions
Flaws: Ugly, Antagonistic, Selfish. Bonds: Poor, Religious. Occupation: Courier
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 10 (+0) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon, Ignan, Druidic
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +5
Possessions: 31000 sp. 1 Minor magic item.
Nicholas Shipley, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. His skin is also unnaturally pale. He is bald on top and has large brown tufts of hair around his ears. His fierce violet eyes like to dwell on things.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Nicholas was born the youngest of three triplets. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been saving his money to try and buy his brother's freedom.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son
Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Family, Poor. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 11000 cp.
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Their contribution stands as a beacon of hope for all adventurers!