Drogo Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. He wears his white hair up in a very large beehive style do. His fierce gray eyes like to dwell on things.
Personality: Always inclined to offer people food he seems plenty friendly. Drogo is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school to support his sick mother, and resented it. By chance he met his sister recently and the two have been together since.
Motivation: Regain custody of his son; and to unite with his sister
Ideals: Philantrophist, Gifted, Logical. Bonds: Attractive, Family. Occupation: Detective
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 5 (-3) | 8 (-1) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. White pearl (50 gp).
Nicholas Webley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and his gloved hand is found clutching a scythe. His chestnut hair is slicked back into a classic pompadour. His fierce violet eyes like to dwell on things.
Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has all his life been fascinated with painting.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 17th year, his parents were killed by a brigands raid, leaving Nicholas alone in the world. After a stint in an orphanage, he was adopted. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to brigands.
Motivation: Revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Artistic. Flaws: Insane. Bonds: Poor, Enemies. Occupation: Slave Trader
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 60 pp.
Everard Wakefield, Male Human [Permalink]
Personal [hide]
Description: A 5'10" southern man, he usually wears his blue robe and has his hand crossbow always slung over his shoulder. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Everard hails from a village terrorized by giants. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has never given up on his music dream.
Motivation: Revenge; and a deep hatred of giants
Ideals: Artistic, Impeccable. Flaws: Ugly. Bonds: Enemies, Criminal record. Occupation: Jeweler
Voice: Draws out vowels
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. Onyx (20 gp). Aquamarine (300 gp). Banded agate (4 gp). 1 Average lock.
Solomon Langley, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, brown, dusty cloak. He carries a battered greataxe and tarnished club as well. His golden hair is cut jaggedly and amateurishly. His face is scarred and worn.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spy. He tends to his Spy job now, and dutifully fulfills any obligations he has.
Motivation: To be a Slave Trader again; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, Cynical. Bonds: Job, Mentor, Enemies. Occupation: Spy
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Silver holy symbol. 1 Backpack.
Ernest Bentham, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear violet clothing when he does not wear armor. His chestnut hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: The child of northern immigrants he idolized his father. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the north, certain he would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Extrovert, Fighting, Entrepeneur. Bonds: Attractive, Nature, Immigrant. Occupation: Cartwright
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 6 (-2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1900 sp.
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