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NPC Generator

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Advanced [show]


Bertram Tyndall, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He wears a deerstalker hat to hide his balding. He wears an eyepatch.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with his god.

History: He was born several months after his father was called into army service. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Flaws: Ugly, Shy. Bonds: Religious, Military, Adventurer. Occupation: Locksmith

Voice: Aggressive tone

Attributes [hide]

Bertram Tyndall, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2700 sp.


Social Check DCs


Roger Nibley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a lot of dark rich colors, with gold accents. He wears his white hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Shepherd in town.

History: He was born at the edge of vast mountains. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roger. He became a Shepherd soon after.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor

Flaws: Insane. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Shepherd

Voice: Boston accent

Attributes [hide]

Roger Nibley, Male Human Fighter 4
Medium (5'2") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 cp. Carnelian (60 gp). Aquamarine (1200 gp).


Social Check DCs


Miles Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a tight black one piece outfit complete with pants, hood, and a cape. His blonde hair is unkempt and raggedy. His fierce green eyes like to dwell on things.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has all his life been fascinated with painting.

History: He was born in the east. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to get a good night's sleep

Ideals: Artistic. Flaws: Ugly, Sensitive. Bonds: Poor, Immigrant. Occupation: Weaver

Voice: Thin and wheezing

Attributes [hide]

Miles Winterbourne, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)11 (+0) 13 (+1)10 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Clerebold Walpole, Male Human [Permalink]

Personal [hide]

Description: He has a large blue mantle and cape that has been intricately interwoven into his yellow robe. He carries a battered shortspear and tarnished sickle as well. He has wavy silver hair. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Ugly, Disease, Antagonistic. Bonds: Family. Occupation: Map Maker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Clerebold Walpole, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)5 (-3) 14 (+2)14 (+2)
Skills Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Shane Fawcett, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears silk and lounges about seductively. His long blonde hair reaches down to his waist. His eyes are hazel and catlike.

Personality: He is mildly Human supremacist, though he does not identify as such. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A powerful brothel owner made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: Human compassion; and he has decided he is irredeemable

Flaws: Racist. Bonds: Attractive, Criminal record, Mentor. Occupation: Mason

Voice: Speaks with back of mouth

Attributes [hide]

Shane Fawcett, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)12 (+1) 12 (+1)13 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp. Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs

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