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Advanced [show]


Kyle Benson, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown tunic with yellow highlights, and long black pants that bunch up around his shoes. He is muscular with a powerful set of arms. He sports a long red beard, and similarly colored long hair. His eyes are likewise hazel.

Personality: This man loves painting and to teach people painting more than just about anything. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Kyle was born with his father's beautiful face. A gifted student he started as a Guard, but he got bored and became a Herbalist. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is terrified, and will act out of fear; and marry his brother to traveling adventurers

Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Job, Family. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Kyle Benson, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


William Chatham, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His black hair is unkempt and raggedy. His gray eyes dart from person to person.

Personality: He acts crazy and hedonistic. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the north. When money was particularly tight he was walking through alleys when he overheard a Sculptor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the north, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Ugly, Hedonist. Bonds: Poor, Religious, Immigrant. Occupation: Sculptor

Voice: Rolls R's

Attributes [hide]

William Chatham, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)7 (-2) 12 (+1)9 (-1)
Skills Investigation +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Geoffrey Barton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in brown turtlenecks beneath a black coat with grey slacks. He has wavy black hair. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Geoffrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: From birth he was tutored by a cruel and relentless mentor. When money was particularly tight he was walking through alleys when he overheard a Doctor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. By chance he met his sister recently and the two have been together since.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Bonds: Attractive, Family, Mentor, Poor, Criminal record. Occupation: Doctor

Voice: Sore throat, cough

Attributes [hide]

Geoffrey Barton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)13 (+1) 16 (+3)13 (+1)
Skills Intimidation +3, Survival +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 4 Tanglefoot bags. 7 Acid flasks.


Social Check DCs


Ernest Allerton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his black hair up. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Expand his business; and to reunite with his old friends

Flaws: Ugly. Bonds: Adventurer, Enemies, Religious, Criminal record, Job. Occupation: Barber

Voice: Switch between two voices

Attributes [hide]

Ernest Allerton, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)14 (+2) 16 (+3)13 (+1)
Skills Deception +3, Religion +4
Senses Passive Perception 13
Languages Common, Celestial, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1800 sp.


Social Check DCs


Geoffrey Carlisle, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and tends to wear a blue poncho over his likewise colored trousers and shirt. His right hand appears badly burned and disfigured. His hair is short and auburn. His otherwise smooth face is marked with small tiny scars.

Personality: He speaks before he thinks and is too direct. He is an amazing painter.

History: Geoffrey was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He became a Mercenary soon after.

Motivation: He is unsatisfied with his job.

Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Debt. Occupation: Mercenary

Voice: Nasally tone

Attributes [hide]

Geoffrey Carlisle, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)8 (-1) 12 (+1)15 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp. Aquamarine (900 gp). Moonstone (50 gp).


Social Check DCs

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