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NPC Generator

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Advanced [show]


Gunter Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He usually wears his brown robe and has his quarterstaff always slung over his shoulder. His chestnut hair is greasy and uncared for. His gray eyes have a joyful gleam in them most of the time.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a Stableman, his mother struggled to pay the bills. Cursed with unlife at a very young age, Gunter has worked very hard to control his curse. Due to his spouse's obsession with being a Stableman they were divorced and he won custody of their daughter. He worked as a Healer, and he later adopted a second daughter.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Family, Poor. Occupation: Healer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gunter Marleigh, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)15 (+2) 17 (+3)14 (+2)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Infernal, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Solid gold idol (200 gp).


Social Check DCs


Gerard Coombs, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His golden hair is thinning but still full. He has violet eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is an amazing painter.

History: Gifted from a young age, Gerard studied abroad. Like his mother and his brother before him, after school he went straight into learning to become a Locksmith. Recently the stress of being a Locksmith has made it difficult for him to sleep.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Persistence, Gifted. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: Spits and sputters

Attributes [hide]

Gerard Coombs, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)16 (+3) 15 (+2)10 (+0)
Skills Nature +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Terran, Elven, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 15000 sp. 1 Banded mail.


Social Check DCs


Roland Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his kukri ready. He has wavy black hair. His thin eyebrows rest above his beady blue eyes.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Entrepeneur, Fighting, Artistic. Flaws: Ugly. Bonds: Criminal record. Occupation: Servant

Voice: Soft and melodious

Attributes [hide]

Roland Myerscough, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 7 (-2)13 (+1) 10 (+0)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Drogo Badger, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man wears a custom-built plate barding that's adorned with violet lining and desert motifs. His tied-back hair is auburn. His eyes are likewise violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in a small desert village. Like his mother and his sister before him, after school he went straight into learning to become a Weaver. He's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult; and expand his business

Ideals: Athletic, Gifted. Bonds: Religious, Nature, Job. Occupation: Weaver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drogo Badger, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)10 (+0) 18 (+4)13 (+1)
Skills Animal Handling +6, History +2
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp. Tourmaline (130 gp).


Social Check DCs


Robert Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. He has shaved his head bald. His violet eyes have a joyful gleam in them most of the time.

Personality: He exudes charisma. He is a tour de force of persuasion. He receives visions of the future at random moments

History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Being a Weaver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Meet up once more with his childhood friend; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Bonds: Attractive, Adventurer, Criminal record. Occupation: Weaver

Voice: Sighs a lot, exhausted

Attributes [hide]

Robert Marlowe, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)15 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp. Hematite (14 gp). Blue star sapphire (600 gp). Alexandrite (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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