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NPC Generator

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Advanced [show]


Trym Barney, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Locksmith does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is drawn into a tight pony tail with a cross scrunchie. He wears a mask on his face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Trym was raised in a hard working conservative environment. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor.

Ideals: Artistic, Gifted. Bonds: Job, Attractive. Occupation: Locksmith

Voice: Middle-eastern accent

Attributes [hide]

Trym Barney, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Ignan, Aquan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 27000 cp.


Social Check DCs


Odo Law, Male Human [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a brown suit, white shirt, and black tie. He has a penchant for wearing a ring with an oversized jet on his left hand. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Emotional. Bonds: Rich, Nature. Occupation: Animal Trainer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Odo Law, Male Human Fighter 5
Medium (6'2") Human, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +4, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 100 gp. A silver and pearl hairclip (20 gp). Brass mug with jade inlays (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


John Tyndall, Male Human [Permalink]

Personal [hide]

Description: This northern man is wearing a perfectly clean shirt and pair of pants. His clothes are grease stained in places. His blonde hair is kept up in a ponytail inside a broad hat. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born in a small village he learned the ways of the warrior from his father. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Extrovert, Fighting. Flaws: Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

John Tyndall, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)11 (+0) 13 (+1)9 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 sp.


Social Check DCs


John Fidget, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears suspenders and yellow workpants. His shirt is white, and he wears a heavy yellow leather apron most of the time, and a wedding ring on his right hand. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: John was born with his father's beautiful face. His first spouse was a Layabout, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their son. He worked as a Doctor, and he later adopted a second son.

Motivation: Regain custody of his son.

Flaws: Cynical. Bonds: In love, Attractive, Family, Religious. Occupation: Doctor

Voice: Raspy

Attributes [hide]

John Fidget, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 53 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 18 (+4)15 (+2) 11 (+0)17 (+3)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Gnome, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Golden pearl (160 gp). Tiger eye turquoise (5 gp). 1 Minor magic item.


Social Check DCs


Godfrey Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He has a moderate pudge and is not very fit. He keeps his black hair in a pixie cut. His eyes are hazel and catlike.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great joy in being the best Stylist in town.

History: He was born at the edge of vast mountains. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Stylist.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Stylist

Voice: Switch between two voices

Attributes [hide]

Godfrey Atterton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)14 (+2) 11 (+0)14 (+2)
Skills Medicine +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Ignan, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: Fire opal pendant on a fine gold chain (500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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