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NPC Generator

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Advanced [show]


Arnold Alton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan, dusty cloak. He has styled his white hair well, parting it to the right. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is content; and to end his boredom

Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Nature, Job. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Arnold Alton, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)15 (+2) 15 (+2)17 (+3)
Skills History +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


Adelard Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a tan deerstalker hat and tan clothes. His black hair is matted, messy, and big. His amber eyes have a joyful gleam in them most of the time.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a small toy that he constantly fidgets with.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Soft and mumbly

Attributes [hide]

Adelard Tickle, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Gunter Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a tight fitting black shirt and pants and is in decent physical shape. His chestnut hair is smooth and relatively long. His fierce gray eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He would rather hide behind his crafts than deal with other people.

History: He was born in the west, but his parents moved at a very young age to the south. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: Retire the richest man in the west; and find a way to reverse the transformation of his brother

Ideals: Disciplined, Artistic, Entrepeneur. Flaws: Shy. Bonds: Immigrant. Occupation: Weaver

Voice: Speaks with back of mouth

Attributes [hide]

Gunter Ainsworth, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)15 (+2) 15 (+2)15 (+2)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Violet garnet (400 gp).


Social Check DCs


Charles Mitchell, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'0" has a big stupid grin on his face most of the time. He is renowned for his bright white suits and hats. He wears a Stetson hat to cover his moderate length chestnut hair. He wears crescent spectacles with a black brim.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the west was not economically sound they moved to his current location. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Joker, Fighting. Flaws: Insane. Bonds: Nature, Slave, Immigrant. Occupation: Spy

Voice: Irish accent

Attributes [hide]

Charles Mitchell, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)15 (+2) 9 (-1)12 (+1)
Skills Insight +1, Investigation +4
Senses Passive Perception 9
Languages Common, Aquan, Auran
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 17000 cp.


Social Check DCs


John Skelton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Stableman uniform. He has wavy white hair. His green unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is an amazing painter.

History: Born in the west his family was never financially stable. After coming to the age of reason, John took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Stableman.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Job, Poor. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

John Skelton, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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