Everard Crawford, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. His white hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. As long as the job gets done he does not care how it got done.
History: Everard was born with his father's beautiful face. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Philantrophist, Professionalism. Bonds: Attractive, Nature, Job. Occupation: Stableman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate.
Peter Rylan, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He is portly but not overly obese. He sports a long golden beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to make almost anything out of random pieces of junk.
History: Sold as a small child to a slaver, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.
Motivation: To find somewhere to settle down; and money/treasure
Ideals: Gifted. Flaws: Mundane. Bonds: Mentor, Job, Rich. Occupation: Navigator
Voice: Posh accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 17 (+3) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 50 pp. Blue quartz (5 gp).
Trey Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is portly but not overly obese. He wears his brown hair down. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He speaks before he thinks and is too direct. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.
Motivation: To reunite with his old friends; and he is wracked by social anxiety
Flaws: Impulsive, Fearful. Bonds: Adventurer, Mentor. Occupation: Gardener
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 400 gp. Violet garnet (800 gp). Golden yellow topaz (800 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Guy Coombs, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his chestnut hair in a pixie cut. He has a tattooed face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a great chef.
History: Born in the east to a Laborer, Guy learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To find somewhere to settle down; and wants to open a new tavern
Ideals: Athletic, Gifted. Flaws: Terse, Mundane. Bonds: Job, Nature. Occupation: Laborer
Voice: Posh accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4 Holy water. 4 Tanglefoot bags. 3 Antitoxin.
Ralf Ashton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a red shirt with thin pastel vertical stripes and white pants. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Calm and collected, he is a well trained Dilettante. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Glassblower, but he got bored and became a Dilettante. After a long history of fighting, Ralf and his spouse have recently divorced.
Motivation: He is unsatisfied with his job; and further expansion of business
Flaws: Antagonistic. Bonds: Attractive, Job, Mentor, Religious. Occupation: Dilettante
Voice: Rolls R's
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. Violet garnet (200 gp). Amethyst (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!