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NPC Generator

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Advanced [show]


Gerard Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His hair is always cut to a buzz. His gray unseeing eyes seem to look past you.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a Animal Trainer, his mother struggled to pay the bills. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Passionate. Flaws: Disease. Bonds: Religious, Poor, In love. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Gerard Hadleigh, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)11 (+0) 7 (-2)12 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Roland Abram, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in an above average manner. He wears his white hair up in a very large beehive style do. His gray eyes are passionate and lively.

Personality: He is a Slave Trader first and foremost. He believes firmly that knowledge should be universal. He is lazy, self-centered, vain, and jealous.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Slave Trader for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: Selfish, Antagonistic. Bonds: Attractive, Job. Occupation: Slave Trader

Voice: Slow speaker

Attributes [hide]

Roland Abram, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)14 (+2) 15 (+2)18 (+4)
Skills Intimidation +6, Religion +4
Senses Passive Perception 12
Languages Common, Druidic, Goblin
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 40000 sp. Moss agate (4 gp). Malachite (4 gp). 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Godfrey Benson, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears tight fighting clothing, which leaves very little to the imagination. His white hair is slicked back into a classic pompadour. His green eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Godfrey will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.

History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Barkeep father left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his brother

Ideals: Fighting, Extrovert, Persistence. Flaws: Disease. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Godfrey Benson, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)11 (+0) 10 (+0)17 (+3)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Miles Lester, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears a grey shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His left hand appears badly burned and disfigured. His moppish blonde hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is lazy, self-centered, vain, and jealous.

History: Sold as a small child to a slaver, Miles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and balancing his hectic life and new detective responsibilities is difficult

Flaws: Ugly, Antagonistic, Selfish. Bonds: Mentor. Occupation: Detective

Voice: Posh accent

Attributes [hide]

Miles Lester, Male Human Fighter 4
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Gerard Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting pastel shirt and pants. His small hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He receives visions of the future at random moments

History: Sold as a small child to a necromancer, Gerard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, Insane. Bonds: Mentor. Occupation: Stylist

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Dayton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 14 (+2)14 (+2) 10 (+0)14 (+2)
Skills History +4
Senses Passive Perception 10
Languages Common, Celestial, Draconic
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. Carved bone or ivory statuette (60 gp).


Social Check DCs

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