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NPC Generator

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Advanced [show]


Wymar Ryland, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His deerstalker hat is riddled with cuts and holes. His thin eyebrows rest above his beady violet eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a font of random trivia from the lore and stories he has discovered

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. Wymar was born on a far eastern island where he grew up under the tutelage of his mother, an expert Architect. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Emotional. Bonds: Rich, Immigrant. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Wymar Ryland, Male Human Fighter 4
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills Athletics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 36000 sp. Rose (60 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Gunter Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is well dressed, constantly wearing a white suit, grey shirt, and brown tie. He keeps his brown hair in a pixie cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. He never wears the same outfit twice, unless he absolutely has to.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: To end his boredom; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Slave, Nature. Occupation: Assassin

Voice: Hard of hearing, loud

Attributes [hide]

Gunter Brownrigg, Male Human Fighter 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills Deception +3, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 9000 sp. Red-brown spinel (110 gp). Brown-green garnet (110 gp). Tourmaline (110 gp). Banded agate (4 gp).


Social Check DCs


Ralf Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses like a well dressed Carpenter does. His long golden hair is drawn into a two foot long braid. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He also hits on men, regardless of circumstances.

History: Ralf hails from a village terrorized by giants. He worked as a nervous Carpenter and found it very stressful. He struck the Carpenter job and began his own company from there.

Motivation: To be a Healer again; and he wants revenge against giants

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Enemies, Has a crush. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Ralf Denholm, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 15 (+2)6 (-2) 15 (+2)10 (+0)
Skills Athletics +1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Simon Bristol, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears rags and sports a simple walking cane. He keeps his auburn hair in a flapper bob. His blue eyes dart from person to person.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the east to a Bricklayer, Simon learned a great deal about his father's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has set out to sabotage the competition.

Motivation: Retire the richest man in the east; and revenge

Ideals: Entrepeneur. Flaws: PTSD. Bonds: Poor, Enemies, Attractive, Job. Occupation: Bricklayer

Voice: Sighs a lot, exhausted

Attributes [hide]

Simon Bristol, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1800 sp. Brass mug with jade inlays (200 gp). Solid gold idol (200 gp). Silver comb with moonstones (100 gp). 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs


Ernest Tattersall, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. His chestnut hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Born in the south his family was never financially stable. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. After a long history of fighting, Ernest and his spouse have recently divorced.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Criminal record. Occupation: Tailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ernest Tattersall, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)16 (+3) 10 (+0)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp.


Social Check DCs

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