Drogo Ridley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is dressed in a clean pastel cloak covering his clean studded leather. He has done his best to style his auburn hair to look like a famous performer. He has several tiny emerald earrings on each ear.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He is the product a well kept family trust fund and as such has never really known need. He married young, but lost his spouse to gnolls. He inherited the family business which he has now maintained for 5 years.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and to be a sculptor again
Flaws: Depressed. Bonds: Rich, Job, Enemies. Occupation: Hunter
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Infernal, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Uncommon Weapon.
Odo Sutherland, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears light armors faded through time and improper care. His blonde hair and beard is wavy and long. His gray eyes lackadaisically let the world flow into them.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Around other people he will do his best to conceal his emotions and appear jolly.
History: Odo was born in the east. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Human conditions. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He is greedy; and a strong sense of loyalty to human people
Ideals: Persistence. Flaws: Shy, Racist. Bonds: Rich. Occupation: Glassblower
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 9000 cp. 2 Tanglefoot bags.
Godfrey Lester, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man wears a robe, a symbol of the four houses of cards around his neck, and a hammer on his belt. He wears his white hair down. He wears large thick round spectacles.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: From birth he was tutored by a cruel and relentless mentor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has recently gotten a pet goose that steals things from people.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Fighting. Flaws: Impulsive. Bonds: Criminal record, Mentor, Family. Occupation: Fortune-teller
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 17 (+3) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt. 1 Masterwork Heavy steel shield.
Lewis Blyth, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his ceremonial dagger. He has moderate length black hair. His eyes are likewise hazel.
Personality: His tongue was cut out and he uses sign language. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with lycanthropy at a very young age, Lewis has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Flaws: Disease. Bonds: Family, Slave. Occupation: Bowyer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 1000 sp.
Miles Kitchur, Male Human [Permalink]
Personal [hide]
Description: This man wears silk and lounges about seductively, and sports empty pouches on his belt. His hair is greying and his face has many wrinkles. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to make people angry or surprised. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a desert tribe. There was a wharf not far from home where he often wandered off to fish. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Insane, Antagonistic. Bonds: Attractive, Nature. Occupation: Blacksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +2
Possessions: Just what you see.
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