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Advanced [show]


Miles Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a tan top hat and tan clothes. He has a moderate pudge and is not very fit. He has a long black beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born several months after his father was called into army service. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Justice. Flaws: Shy, Fearful. Bonds: Military, Job. Occupation: Jeweler

Voice: Scottish accent

Attributes [hide]

Miles Huxley, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)14 (+2) 12 (+1)11 (+0)
Skills Nature +4
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Patrick Clare, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear ponchos typically of a light brown in addition to tight pants. His hair is silver and curly. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Patrick was born in the east. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to travel the world and help people.

Motivation: To protect his home; and he feels that his past leaves him morally obligated to help

Ideals: Persistence, Philantrophist. Flaws: Ugly, Insane. Bonds: Criminal record, Guardian. Occupation: Interpreter

Voice: Scandinavian accent

Attributes [hide]

Patrick Clare, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)13 (+1) 8 (-1)8 (-1)
Skills Arcana +3, Nature +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Coral (160 gp). Carnelian (30 gp). Rock crystal (30 gp).


Social Check DCs


Gilbert Blackwood, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze, and a wedding ring on his left hand. His auburn hair is greasy and uncared for. He has several tiny topaz earrings on each ear.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is able to make almost anything out of random pieces of junk.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was granted martial powers by his dying sister.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, In love, Criminal record. Occupation: Knight

Voice: pre-pubescent

Attributes [hide]

Gilbert Blackwood, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)14 (+2) 14 (+2)18 (+4)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1 Banded mail. 1 Darkwood Shield.


Social Check DCs


Tim Enfield, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a weathered and beat up set of banded mail beneath an oversized violet coat, and his gloved hand is found clutching a lance. He is bald on top and has large brown tufts of hair around his ears. He has a dull look in his blue eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Philantrophist, Joker. Flaws: Ugly, Mundane. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Tim Enfield, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 40 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)15 (+2) 11 (+0)12 (+1)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1100 sp. 1 Holy water. 1 Antitoxin.


Social Check DCs


Trym Brandon, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. His hair is always cut to a buzz. His eyes are amber and beady.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: When he was but 6 years old his parents immigrated from the west. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Flaws: Ugly. Bonds: Adventurer, Enemies, Immigrant, Debt. Occupation: Glassblower

Voice: Breathy voice

Attributes [hide]

Trym Brandon, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)15 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Stealth +4
Senses Passive Perception 11
Languages Common, Celestial, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp. 1 Half-Plate.


Social Check DCs

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