Henry Paxton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fighting clothing, which leaves very little to the imagination. His hair is short and brown. His eyes are likewise green. His teeth are white and perfect.
Personality: He can speak with the recently deceased. He is afraid of women and trembles around them
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted necromantic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Shy. Bonds: Attractive. Occupation: Armorer
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Dustin Atterton, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his chestnut hair up. He wears round tiny glasses practically rammed into his face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and he is content
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Military. Occupation: Painter
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 9 (-1) | 12 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp.
Shane Eastoft, Male Human [Permalink]
Personal [hide]
Description: This eastern man very much looks the part of a Weaver. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does not believe in violence as a means to an end. He is a dedicated Weaver but believes his peers are too gung-ho.
History: When he was but 8 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and expand his business
Ideals: Pacifist. Flaws: Insomniac. Bonds: Job, Poor, Immigrant. Occupation: Weaver
Voice: Loud with bravado
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp.
Guy Kent, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears a grey shirt with thin yellow vertical stripes and green pants. His clothes are grease stained in places. His head has been shaved. He has gleaming, smiling green eyes.
Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Humans. Guy is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Guy lived on a farm with his mother, near the main road leading to a nearby town. Guy was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Herbalist. He left for the east, certain he would find work there.
Motivation: Doesn't want to be a Herbalist and was forced into it by his family; and his relatives are trying to arrange a marriage
Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Family. Occupation: Herbalist
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 7 (-2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 70 pp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Don Abram, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a yellow poncho over his likewise colored trousers and shirt. He carries a battered mace and tarnished crossbow as well. He has a small bristly mustache and wavy auburn hair. His eyes are hazel and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is frequently practicing swordplay.
History: He was born to a criminal king-pin and mafia family A gifted student he started as a Merchant, but he got bored and became a Sellsword. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Criminal record, Job. Occupation: Sellsword
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
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