Hubert Milton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. His hair is greying and his face has many wrinkles. His violet eyes dart from person to person.
Personality: He is overprotective of those who hire his services. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Hubert was raised in a hard working conservative environment. A freak accident while working with his Slave Trader mother left him crippled. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Ideals: Athletic. Flaws: Disease. Bonds: Guardian, Criminal record, Job. Occupation: Doctor
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp. 1 Banded mail. 1 Half-Plate. 1 Banded mail.
Clerebold Lindsay, Male Human [Permalink]
Personal [hide]
Description: He wears a red tunic with brown highlights, and long violet pants that bunch up around his shoes. He is portly but not overly obese. He has a small bristly mustache and wavy auburn hair. His violet eyes are slightly larger than normal.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He misses his home and complains about the freezing weather, even in summer.
History: He got into the Bellfounder business at a young age. A gifted student he started as a Glassblower, but he got bored and became a Bellfounder. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Many dire rats want him driven away; and he possesses a valuable artifact that the thieves guild wishes to steal
Bonds: Enemies, Immigrant, Job, Guardian, Criminal record. Occupation: Bellfounder
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Goblin, Gnome, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon.
Raymond Thorpe, Male Human [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a grey and black robe with the hood down, and sports empty pouches on his belt. His brown hair is heavily combed to the right. His gray eyes are passionate and lively.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His father raised him in a mountain cabin. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Raymond grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Raymond. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and he has decided he is irredeemable
Ideals: Fighting. Flaws: Emotional, Insomniac. Bonds: Nature, Criminal record. Occupation: Animal Trainer
Voice: Stutters
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Godfrey Langley, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, green, dusty cloak. He is muscular with a powerful set of arms. His silver hair is matted, messy, and big. He has a dull look in his blue eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with finding treasure.
History: He was born to loving parents in a slum to the south. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now owns his own business.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Poor, Job, Family. Occupation: Map Maker
Voice: Uses sign language
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Silk rope.
Theobald Palomarez, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a blue cloak and cross-gartered brown stockings. His long white hair reaches down to his waist. He wears an eyepatch.
Personality: Theobald is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Gifted from a young age, Theobald studied abroad. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Mayor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 15000 cp.
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