Trym Riley, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His hair is blonde and curly. His eyes are brown and he is always smoking a pipe.
Personality: He acts crazy and hedonistic. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trym lived on a farm with his father, near the main road leading to a nearby town. Trym was born on a far northern mountains where he grew up under the tutelage of his father, an expert Locksmith. Due to his spouse's obsession with being a Engraver they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.
Motivation: Wants to raise his children well.
Flaws: Ugly, Hedonist. Bonds: Military, Family, Immigrant. Occupation: Locksmith
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Moss agate (10 gp). White pearl (100 gp). Azurite (10 gp). Azurite (10 gp).
Ralf Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his white hair up. He has several tiny jet earrings on each ear.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He became a Jeweler soon after.
Motivation: Expand his business; and he has money and likes to spend it
Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job. Occupation: Jeweler
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp. Pink pearl (130 gp). Carnelian (60 gp). Jasper (60 gp).
Bertram Gyula, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male is dressed in an above average manner. He is tall, broad shouldered and powerfully built. He keeps his long golden hair kept up in a rat tail. His violet eyes dart from person to person to random spaces in the air.
Personality: This man loves poetry and to teach people poetry more than just about anything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Bertram was born the youngest of three triplets. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Marry his brother to traveling adventurers.
Ideals: Artistic. Bonds: Attractive, Adventurer, Family. Occupation: Laborer
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Sylvan, Druidic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: Azurite (8 gp). White pearl (70 gp). White pearl (70 gp).
Drogo Marlee, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears skinny pants and wears a black and brown robe with the hood down. His whole body is exceptionally muscular. His golden hair is still thick. His green eyes dart from person to person to random spaces in the air.
Personality: This man loves painting and to teach people painting more than just about anything. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Drogo was born in the east. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world.
Ideals: Artistic, Persistence. Flaws: Impulsive, Ugly. Bonds: Immigrant. Occupation: Brewer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Masterwork Light wooden shield. 1 Chain shirt.
Anselm Holton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear black pants and tee shirts. His black hair is kept up in a ponytail inside a broad hat. He has violet eyes and a black hat with a brown feather.
Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He is able to make almost anything out of random pieces of junk.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Roofer and found it very stressful. He now owns his own business.
Motivation: He has a rivalry with the Church that dominates his actions; and he is content
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Job, Religious. Occupation: Roofer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2000 sp.
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