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NPC Generator

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Advanced [show]


Randal Kimberley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears bulky pastel painted plate armor. He has a black handlebar mustache and slicked back black hair. This violet eyed westerner is not easily forgotten.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Flaws: Impulsive, Mundane. Bonds: Attractive, Mentor. Occupation: Locksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Randal Kimberley, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 7 (-2)9 (-1) 16 (+3)15 (+2)
Skills Acrobatics +6, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. Black pearl (800 gp). 3 Holy water. 1 Smokesticks.


Social Check DCs


Gerald Mitchell, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he very much looks the part of a Engraver. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. He is harsh and unforgiving.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Persistence. Flaws: Disease, Antagonistic, Insomniac. Bonds: Job. Occupation: Engraver

Voice: Uses lots of figures of speech

Attributes [hide]

Gerald Mitchell, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)13 (+1) 7 (-2)14 (+2)
Skills Insight +0, Intimidation +4
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Roger Remington, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. His skin is fair and his fingers are delicate and long. His golden hair is drawn into a tight pony tail with a card scrunchie. His eyes are green.

Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with a lost civilization.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Roger was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Roger's father didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Adventurer, Mentor. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

Roger Remington, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)11 (+0) 12 (+1)10 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 3 Holy water.


Social Check DCs


Kyle Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow costume with the symbols of his god on his torso. He is physically well-built. His blonde hair is styled in orderly dreadlocks. He has gleaming, smiling green eyes.

Personality: He speaks before he thinks and is too direct. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: The child of a Priest, who enjoyed hunting, Kyle was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He left for the west, certain he would find work there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Flaws: Impulsive, Antagonistic. Bonds: Nature, Immigrant, Criminal record. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Kyle Blyth, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 11 (+0)14 (+2) 9 (-1)11 (+0)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 9
Languages Common, Infernal, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 100 gp.


Social Check DCs


Trey Birkenhead, Male Human [Permalink]

Personal [hide]

Description: 6'5" and lanky with angular features, he is an attractive figure. He wears a lot of dark rich colors, with gold accents. He has a small bristly mustache and wavy red hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Animal Trainer, but he was a colossal failure. He's since become an addict/alcoholic.

Motivation: Expand his business; and wants to open a new tavern

Flaws: Addict. Bonds: Attractive, Job, In love, Military. Occupation: Priest

Voice: Booming voice

Attributes [hide]

Trey Birkenhead, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs

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