Cory Axton, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he prefers to wear red clothing when he does not wear armor. His hair is greying and his face has many wrinkles. He has gleaming, smiling amber eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cory is combative with any and all who dare try his patience in the slightest.
History: He got into the Glassblower business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: To reunite with his old friends.
Ideals: Athletic, Justice. Bonds: Job, Adventurer. Occupation: Glassblower
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Golden yellow topaz (400 gp). Sardonyx (30 gp). Black pearl (400 gp).
Bertram Lindsay, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears professional attire. His hair is chestnut, silky, and of moderate length. He wears large thick round spectacles.
Personality: Abrasive and pushy, he has a hard time making friends. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic. Bonds: Attractive, Religious, Slave, Adventurer. Occupation: Jeweler
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Robert Prescott, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. His hair, while still mostly golden, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fletcher arts, while his father instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Professionalism, Gifted. Flaws: Antagonistic, Shy. Bonds: Rich. Occupation: Fletcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. 2 Smokesticks.
Guy Rutherford, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a very tight haircut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Guy hails from a village terrorized by giants. His arcane abilities were realized during a raid on his village. He now spends his time doing works of charity.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Disciplined, Philantrophist, Gifted. Bonds: Enemies. Occupation: Marshal
Voice: Soft and mumbly
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Trym Tickle, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses well, typically a more casual-formal manner. His chestnut hair and beard is wavy and long. This violet eyed easterner is not easily forgotten.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has all his life been fascinated with dancing.
History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Revenge.
Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Servant
Voice: Sleepy voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Chain shirt.
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