Percival Blythe, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears skinny pants and wears a pastel and black robe with the hood down. His auburn hair and beard is wavy and long. His fierce blue eyes like to dwell on things.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Flattery will make him almost putty in your hands.
History: Born in the east to a Adventurer, Percival learned a great deal about his father's area of expertise. A gifted student he started as a Server, but he got bored and became a Adventurer. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion
Flaws: Secretive, Selfish. Bonds: Job, Family, Rich. Occupation: Adventurer
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 9 (-1) | 4 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 11000 cp.
John Fidget, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely black suit with green socks and a vest with buckled shoes. He carries a battered pickaxe and tarnished ceremonial dagger as well. His brown hair has been sun bleached extensively. He has gleaming, smiling amber eyes.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. John liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Passionate. Flaws: Disease, Insomniac. Bonds: Nature. Occupation: Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 18 (+4) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 500 gp.
Drogo Clapham, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. He wears his silver hair up in a very large beehive style do. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is a Healer first and foremost. He believes firmly that knowledge should be universal. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Like his mother and his sister before him, after school he went straight into learning to become a Healer. He has dedicated himself to building a better village for his children.
Motivation: He has a rivalry with the Church that dominates his actions; and he desires power and/or immortality
Bonds: Attractive, Job, Religious, Poor, Adventurer. Occupation: Healer
Voice: Sounds elderly
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Lewis Langston, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His blonde hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Lewis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Lewis's mother didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To end his boredom; and money/treasure
Ideals: Extrovert. Flaws: Ugly, Antagonistic, Mundane. Bonds: Rich. Occupation: Navigator
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 9 (-1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 2700 sp. Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Hugh Badger, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses like a well dressed Bricklayer does. His moppish brown hair is in a traditional bowl cut. His skin is flawless and his gray eyes scan people very quickly.
Personality: Hugh speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in the east to a Bricklayer, Hugh learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He then took over the family business and is one of the better Bricklayer for hire.
Motivation: A need for knowledge about a nearby landmark; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Job, Attractive, Enemies, Adventurer. Occupation: Bricklayer
Voice: Indian accent
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 18 (+4) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Gnome, Gnoll, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 6000 cp. Rhodochrosite (7 gp).
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Their contribution stands as a beacon of hope for all adventurers!