Hunter Wheatley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. His blonde hair is knotted and matted. His eyes, though not visible through his cowl, are blue.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born in the east, but his parents moved at a very young age to the north. Brilliant and gifted he never wanted to apply himself. He left for the east, certain he would find work there.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Ideals: Athletic, Persistence, Gifted. Bonds: Attractive, Criminal record, Immigrant. Occupation: Jeweler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 7 (-2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp.
Alex Denholm, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'6" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his black hair in a pixie cut. His eyes are gray and catlike.
Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alex is combative with any and all who dare try his patience in the slightest.
History: He was born on a small isolated farm. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been saving his money to try and buy his brother's freedom.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption
Ideals: Justice. Bonds: Rich, Nature, Family, Criminal record. Occupation: Assassin
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5
Possessions: 400 gp.
Lance Davenport, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a font of random trivia from the lore and stories he has discovered
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lance took refuge in the ruined castle and found the beat up sickle and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Logical. Flaws: Ugly, Shy. Bonds: Nature, Religious. Occupation: Unemployed
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp.
Ralf Fawcett, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a simple brown robe with blue stripes complete with hood. His white hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Barber, who enjoyed hunting, Ralf was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has recently gotten a pet goose that steals things from people.
Motivation: He has a crush on the local Barber; and he's attracted to the pc
Flaws: Impulsive. Bonds: Nature, Adventurer, Criminal record, Has a crush. Occupation: Carter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2100 sp. 1 Everburning torch. 2 Thunderstones. 2 Alchemist’s fire.
Manfred Stafford, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He dresses well, wearing red shirts, loose pants, and blazers most of the time. His hair, while still mostly brown, has prominent grey streaks. He has a dull look in his amber eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Manfred was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From his teen years he was always beautiful and desirable, so people have always doted on him. He has dedicated himself to building a better kind of golem.
Motivation: To reunite with his old friends.
Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Poor, Adventurer. Occupation: Server
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Peridot (20 gp). Amethyst (110 gp). Star rose quartz (20 gp). Deep blue spinel (700 gp).
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Their contribution stands as a beacon of hope for all adventurers!