Wymar Denholm, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man dresses in brown turtlenecks beneath a black coat with pastel slacks. His blonde hair is styled in orderly dreadlocks. His green eyes dart from person to person to random spaces in the air.
Personality: He never swears and excessively uses polite adverbs when speaking. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is searching for what he claims is his rightful reward.
Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and expand his business
Ideals: Optimist, Justice. Bonds: Military, Adventurer, Job. Occupation: Doctor
Voice: Russian accent
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 sp. 1 Masterwork studded leather. 1 Half-Plate. 1 Breastplate.
Dean Branson, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears a green shirt with thin blue vertical stripes and grey pants. His long red hair is drawn into a two foot long braid. His green eyes are passionate and lively.
Personality: Dean hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He works hard and plays hard.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.
Motivation: Many gnolls want him driven away.
Ideals: Artistic. Flaws: Hedonist. Bonds: Religious, Enemies. Occupation: Unemployed
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 600 gp. 1 Minor magic item.
Adam Rowley, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely yellow suit with grey socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. His chestnut hair is cut short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of a Stylist, who enjoyed hunting, Adam was taken on many hunting expeditions. Adam liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Justice. Bonds: Nature, Guardian, Job. Occupation: Body Guard
Voice: Strong lisp
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 800 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Ernest Winchester, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He receives visions of the future at random moments
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with unlife at a very young age, Ernest has worked very hard to control his curse. He now mingles about in high society.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Nature, Rich. Occupation: Barber
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 8 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2300 sp. 1 Banded mail.
Miles Cornish, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. With bright blonde hair and a scraggly beard. His amber unseeing eyes seem to look past you.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to open a new tavern; and to be a knight again
Ideals: Philantrophist. Flaws: Disease, Fearful, Mundane. Bonds: Attractive, Job. Occupation: Seamstress
Voice: Russian accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Violet garnet (800 gp). Moss agate (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!
