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NPC Generator

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Advanced [show]


Guy Atherton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a well pressed and immaculate suit (or dress). His hair is greying and his face has many wrinkles. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Guy lived on a farm with his mother, near the main road leading to a nearby town. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He's attracted to the PC; and to get a good night's sleep

Ideals: Joker. Flaws: Insomniac. Bonds: Family, Adventurer, Has a crush. Occupation: Architect

Voice: Booming voice

Attributes [hide]

Guy Atherton, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)9 (-1) 13 (+1)14 (+2)
Skills Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Charles Allerton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a worn and beaten armor. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: To be a Carter again; and to reunite with his absent father

Ideals: Passionate, Artistic. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Performer

Voice: French accent

Attributes [hide]

Charles Allerton, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Athletics +4, Deception +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Balimaar Windsor, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a blue coat over a white low-cut shirt, and a broad hat upon his head. His white hair and beard is wavy and long. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Like his father and his sister before him, after school he went straight into learning to become a Knight. He became a Knight soon after.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Job. Occupation: Knight

Voice: Low range voice

Attributes [hide]

Balimaar Windsor, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 10 (+0)15 (+2) 12 (+1)16 (+3)
Skills Persuasion +5, Stealth -1
Senses Passive Perception 11
Languages Common, Draconic, Giant
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 200 gp. Silver pearl (160 gp). Carnelian (40 gp).


Social Check DCs


Lance Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears rags and sports a simple walking cane and is in decent physical shape. He has white hair. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He is able to make almost anything out of random pieces of junk.

History: A powerful necromancer made him what he is. A freak accident while working with his Gardener mother left him crippled. After a long history of fighting, Lance and his spouse have recently divorced.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Disease, Insomniac. Bonds: Poor, Mentor. Occupation: Performer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lance Pinkerton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp. 1 Chain shirt. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Ernest Dayton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His long brown hair reaches down to his waist. He wears large thick round spectacles.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: Wants his loneliness to end; and to settle down with his crush

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Rich, Job, Has a crush. Occupation: Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Dayton, Male Human Fighter 4
Medium (5'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 14 (+2)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +5

Possessions: 33000 sp. 1 Minor magic item.


Social Check DCs

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