Gilbert Blackwood, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His moppish auburn hair is in a traditional bowl cut. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has dedicated himself to building a better village for his children.
Motivation: He desires power and/or immortality; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Slave Trader
Voice: Raspy
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Giant, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1800 sp. 1 Half-Plate. 1 Masterwork Light steel shield. 1 Half-Plate.
Trym Brownrigg, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears baggy brown pantaloons and a grey scarf. His golden hair and beard is wavy and long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is lazy and tries to find solutions quickly.
History: He got into the Locksmith business at a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He struck the Locksmith job and began his own company from there.
Motivation: Meet up once more with his childhood friend; and he is unsatisfied with his job
Flaws: Lazy. Bonds: Attractive, Job, Criminal record, Adventurer. Occupation: Locksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 7000 cp. Blue star sapphire (400 gp). Star ruby (400 gp).
Peter Rutland, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a large grey jacket. His silver hair is lengthy. His green eyes are passionate and lively.
Personality: Confrontational and typically high on some drug or another. He does not trust anyone and sleeps with one eye open.
History: The child of a Weaver, who enjoyed hunting, Peter was taken on many hunting expeditions. A few years later when the south was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Addict, Insomniac. Bonds: Nature, Immigrant, Job. Occupation: Assassin
Voice: Squeaky
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 9000 sp.
Everard Riley, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of crossbows, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has no hair. His eyes are a pleasant green.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also has developed a complete distrust of the Architect profession.
History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He has achieved small success as a Healer.
Motivation: Balancing his hectic life and new Healer responsibilities is difficult; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Ugly, Sensitive. Bonds: Poor, Job. Occupation: Healer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
Dustin Hampton, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a deerstalker hat to hide his balding. He has several tiny amethyst earrings on each ear.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He works hard and plays hard.
History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.
Motivation: Money/treasure; and wants to work out more often
Ideals: Fighting, Athletic. Flaws: Shy, Hedonist. Bonds: Rich. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 4 (-3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4
Possessions: 3000 sp. Peridot (30 gp). Blue star sapphire (800 gp). 1 Healer’s kit. 1 Healer’s kit.
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