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Advanced [show]


Anselm Clifford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a very tight haircut. His eyes are amber and beady.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Anselm was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Actor, and he later adopted a second son.

Motivation: His religion dominates his actions; and doesn't want to be a actor and was forced into it by his family

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Family, Religious. Occupation: Actor

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Clifford, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)18 (+4) 11 (+0)13 (+1)
Skills Animal Handling +2, Arcana +6
Senses Passive Perception 10
Languages Common, Undercommon, Celestial, Terran, Goblin
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Randal Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His black hair is heavily combed to the left. His amber eyes dart from person to person to random spaces in the air.

Personality: Randal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has all his life been fascinated with singing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Randal was born on a far western plains where he grew up under the tutelage of his mother, an expert Mason. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Extrovert, Artistic. Flaws: Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Randal Darby, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)16 (+3) 15 (+2)7 (-2)
Skills Insight +4, Intimidation +0
Senses Passive Perception 12
Languages Common, Ignan, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Obsidian (7 gp).


Social Check DCs


Wymar Clayden, Male Human [Permalink]

Personal [hide]

Description: A 5'10" eastern man, he is generally well dressed albeit a few years behind the times. His golden hair is still thick. His eyes are amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He receives visions of the future at random moments

History: Wymar lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Adventurer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To unite with his brother.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant. Occupation: Merchant

Voice: American accent

Attributes [hide]

Wymar Clayden, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)13 (+1) 9 (-1)13 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Ernest Langdon, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He prefers to wear grey pants and tee shirts. He has a hunchback. His red hair is slicked back into a classic pompadour. His green eyes have a joyful gleam in them most of the time.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born to loving parents in a slum to the north. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Painter like his father before him.

Motivation: He'd like to take his coworkers down a peg; and regain custody of his daughter

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Painter

Voice: Scottish accent

Attributes [hide]

Ernest Langdon, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Anselm Marston, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his golden hair up. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is an amazing painter.

History: Gifted from a young age, Anselm studied abroad. Anselm was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Anselm decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Detective

Voice: Loud with bravado

Attributes [hide]

Anselm Marston, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 9000 cp. 1 Breastplate. 1 Half-Plate. 1 Banded mail.


Social Check DCs

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