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NPC Generator

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Advanced [show]


Roger Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with black highlights, and long tan pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is white and curly. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with finding treasure.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Logical. Flaws: Sensitive. Bonds: Attractive, Adventurer, Poor. Occupation: Spy

Voice: Relaxed voice

Attributes [hide]

Roger Tewksbury, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)9 (-1) 15 (+2)6 (-2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs


Adelard Barney, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears red trousers with white and black striped suspenders. He wears various colorful collared shirts. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Adelard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was raised in a desert tribe. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Impeccable, Entrepeneur. Flaws: Insane. Bonds: Criminal record, Nature. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Adelard Barney, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)11 (+0) 14 (+2)9 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Adelard Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is bald on top and has large brown tufts of hair around his ears. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Doctor and found it very stressful. He became a Doctor soon after.

Motivation: Further expansion of business; and balancing his hectic life and new doctor responsibilities is difficult

Flaws: Ugly, Depressed, Shy. Bonds: Rich, Job. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Adelard Eastaughffe, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)16 (+3) 15 (+2)12 (+1)
Skills Performance +3, Stealth +4
Senses Passive Perception 12
Languages Common, Goblin, Terran, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Ernest Blankley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears silk and lounges about seductively. He has a very tight haircut. His eyes are likewise brown.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is harsh and unforgiving.

History: He was always a brilliant, if unscrupulous mind. Through the years after Ernest was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Ernest's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Logical. Flaws: Cynical, Antagonistic, Insane. Bonds: Attractive. Occupation: Performer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ernest Blankley, Male Human Fighter 4
Medium (6'4") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)16 (+3) 14 (+2)17 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Druidic, Gnome, Draconic
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Odo Jacobs, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a green shirt with thin grey vertical stripes and tan pants. He keeps his auburn hair in a flapper bob. His blue eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Poor, Religious. Occupation: Bather

Voice: Indian accent

Attributes [hide]

Odo Jacobs, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)17 (+3) 8 (-1)5 (-3)
Skills Nature +5, Religion +5
Senses Passive Perception 9
Languages Common, Terran, Gnoll, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs

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