Cory Hackney, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he typically wears white cloth garments or leather armor. His head has been shaved. His otherwise smooth face is marked with small tiny scars.
Personality: He is witty, but his monotone delivery comes off as unnerving He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his brother before him, after school he went straight into learning to become a Fisher. He has worked as a Fisher like his mother before him.
Motivation: Wants to open a new tavern; and to be a carpenter again
Ideals: Joker. Flaws: Ugly. Bonds: Job, Poor. Occupation: Fisher
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Aquan, Infernal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 300 gp.
Solomon Breeden, Male Human [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a green and black handkerchief worn on his right side. He has a penchant for wearing a ring with an oversized emerald on his right hand. His red hair is singed and shortened. He wears an eyepatch.
Personality: He is overprotective of those who hire his services. Flattery will make him almost putty in your hands.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has worked as a Interpreter like his mother before him.
Motivation: To be a Servant again; and he is greedy
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Rich, Guardian, Job. Occupation: Interpreter
Voice: Gruff and masculine
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 3100 sp.
Randal Reid, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He keeps his red hair in a pixie cut. He has a tattooed face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Dyer, his mother struggled to pay the bills. A freak accident while working with his Dyer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to meet his childhood hero.
Flaws: Disease. Bonds: Attractive, Job, Adventurer, Poor. Occupation: Layabout
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 5 (-3) | 18 (+4) | 7 (-2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged -1 / 1d10-3, Grapple +2
Possessions: 20000 cp. 1 Minor magic item.
Drogo Ainsley, Male Human [Permalink]
Personal [hide]
Description: He wears a red armored body suit, with a simple tan line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Apothecary first and foremost. He believes firmly that knowledge should be universal. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born to loving parents in a slum to the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Apothecary job and began his own company from there.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and he is unsatisfied with his job
Flaws: Racist. Bonds: Attractive, Job, Poor. Occupation: Apothecary
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 6 (-2) | 11 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 900 sp.
Conrad Stanton, Male Human [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with green socks and a vest with buckled shoes. His long chestnut hair reaches down to his waist. His skin is flawless and his gray eyes scan people very quickly.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Born to a Shepherd, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his singing dream.
Motivation: To reunite with his absent father; and marry his sister to traveling adventurers
Ideals: Justice, Artistic. Bonds: Attractive, Family, Poor. Occupation: Weaver
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. Jeweled anklet (1000 gp). Gold and topaz bottle stopper cork (1000 gp). Black velvet mask with numerous citrines (180 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
