Bertram Altham, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and likes to wear blue tank tops with pastel pants. His blonde hair is styled in orderly dreadlocks. His amber eyes dart from person to person to random spaces in the air.
Personality: While he acts the brute, he is far gentler than he would appear. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born in the west, but his parents moved at a very young age to the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Bertram's homeland. Bertram decided to take the middle way and become a bodyguard. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their son. He worked as a Merchant, and he later adopted a second son.
Motivation: Wants to raise his children well; and to unite with his sister
Ideals: Athletic, Fighting. Flaws: Impulsive. Bonds: Immigrant, Family. Occupation: Merchant
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. Black pearl (500 gp).
Bernard Weston, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His moppish blonde hair is in a traditional bowl cut. He wears an eyepatch.
Personality: He will rave to anyone who will listen. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He comes from a rich western family. His father had invested heavily in several trade routes and wanted him to inherit them. He now owns his own business.
Motivation: Money/treasure; and he'd like to take his coworkers down a peg
Flaws: Ugly, Insane, Impulsive. Bonds: Rich, Job. Occupation: Ploughman
Voice: Irish accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Carnelian (30 gp). Blue quartz (4 gp).
John Kent, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His golden hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.
Personality: He is fixated on the number 51. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has all his life been fascinated with poetry.
History: John was born with his mother's beautiful face. He was taken from his home at a very young age. He has never given up on his poetry dream.
Motivation: He is not mentally stable, and does not behave rationally; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Slave. Occupation: Miner
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 19 (+4) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 46000 sp.
Trym Browning, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tattered old clothes. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Prone to second guessing himself, he comes off as nervous. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Trym grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Trym. Recently he has begun working with bootleggers and crooks.
Motivation: He is a bit of a kleptomaniac; and he is not mentally stable, and does not behave rationally
Ideals: Athletic. Flaws: Ugly, Shy, Insane. Bonds: Criminal record. Occupation: Barrister
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Gnome, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Average lock. 1 Magnifying glass.
Trym Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears a yellow coat over a grey low-cut shirt, and a small hat upon his head. He has a hunchback. His black hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in the west his family was never financially stable. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and to be a herbalist again
Ideals: Professionalism. Flaws: Ugly, Insomniac. Bonds: Poor, Military. Occupation: Sailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
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