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NPC Generator

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Advanced [show]


Raymond Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. He has wavy auburn hair. His eyes are violet and beady.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his son

Ideals: Passionate, Artistic. Flaws: Ugly, Disease. Bonds: Family. Occupation: Knight

Voice: German accent

Attributes [hide]

Raymond Cholmondeley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)11 (+0) 13 (+1)16 (+3)
Skills Athletics +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Solomon Stansfield, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and carries morningstars. He wears a colorful flower in his white hair. His gray unseeing eyes seem to look past you.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He is the product a well kept family trust fund and as such has never really known need. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Money/treasure.

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Fisher

Voice: Booming voice

Attributes [hide]

Solomon Stansfield, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)10 (+0) 16 (+3)13 (+1)
Skills Arcana +2, Stealth +0
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 40 pp.


Social Check DCs


Drogo Hale, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His hair is chestnut and very short. He has a dull look in his amber eyes.

Personality: He is happy with his job as a Dyer. He turns his eye from what people do, preferring to live and let live. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Drogo was born in the west. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered west to less war torn lands. He's also a talented Miner, but doesn't like to broadcast it.

Motivation: To be a Miner again; and wants to open a new tavern

Ideals: Persistence. Flaws: Secretive, PTSD. Bonds: Attractive, Job. Occupation: Dyer

Voice: Speaks in third person

Attributes [hide]

Drogo Hale, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 17 (+3)15 (+2)
Skills Arcana +3, Performance +4
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Roland Winchester, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of pickaxes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His red hair is still thick. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Roland lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Family, Rich. Occupation: Carter

Voice: Slow speaker

Attributes [hide]

Roland Winchester, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 13 (+1)11 (+0) 6 (-2)13 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Anselm Altham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his pastel robe and has his shortspear always slung over his shoulder. His blonde hair has been sun bleached extensively. He has several tiny aquamarine earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He takes great joy in being the best Mercenary in town.

History: He is the product a well kept family trust fund and as such has never really known need. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern

Ideals: Joker. Flaws: Disease. Bonds: Rich, Job, Religious. Occupation: Mercenary

Voice: Hollow voice

Attributes [hide]

Anselm Altham, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)14 (+2) 15 (+2)9 (-1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 2300 sp.


Social Check DCs

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