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Advanced [show]


William Atterton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a tight fitting pastel shirt and pants. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in a small island village. In his 13th year, his parents were killed by a drow raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Nature, Enemies. Occupation: Baker

Voice: Jamaican accent

Attributes [hide]

William Atterton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)16 (+3) 12 (+1)15 (+2)
Skills Athletics +2, Intimidation +4
Senses Passive Perception 11
Languages Common, Infernal, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4

Possessions: Eye agate (4 gp). Silver pearl (80 gp). Azurite (4 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roger Pickering, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear flannel. He wears a wide-brimmed hat to hide his balding. His eyes are likewise blue.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is an amazing painter.

History: He was born to a criminal king-pin and mafia family There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by illithids. Roger was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Seeks redemption.

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Criminal record, Nature. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Roger Pickering, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)13 (+1) 10 (+0)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Marley, Male Human [Permalink]

Personal [hide]

Description: He has a large black mantle and cape that has been intricately interwoven into his white robe. He has a small bristly mustache and wavy black hair. His eyes are a pleasant green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Money/treasure; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Disease, Hedonist. Bonds: Adventurer, Rich. Occupation: Herbalist

Voice: Speaks with back of mouth

Attributes [hide]

William Marley, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)13 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Coral (40 gp). Chrysoberyl (40 gp). Sardonyx (80 gp).


Social Check DCs


Clerebold Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. His silver hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Dyer arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He's also a talented Engraver, but doesn't like to broadcast it.

Motivation: Many goblins want him driven away; and money/treasure

Ideals: Optimist. Bonds: Attractive, Has a crush, Rich, Job, Enemies. Occupation: Dyer

Voice: Booming voice

Attributes [hide]

Clerebold Quinton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 8 (-1)16 (+3)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp. Freshwater pearl (8 gp). Deep green spinel (70 gp).


Social Check DCs


Trym Alton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears bulky tan painted plate armor. His black hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a font of random trivia from the lore and stories he has discovered

History: Trym was born with his mother's beautiful face. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and to share knowledge with the world

Ideals: Logical. Flaws: Insomniac, Shy. Bonds: Attractive, Religious. Occupation: Unemployed

Voice: Speaks with a cold

Attributes [hide]

Trym Alton, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 10 (+0)10 (+0) 11 (+0)13 (+1)
Skills Medicine +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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