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Advanced [show]


Gunter Benson, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He is dressed in a clean grey cloak covering his clean studded leather. He keeps his blonde hair in a flapper bob. His violet eyes peer out from beneath his deerstalker grey hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of southern immigrants he idolized his mother. A few years later when the north was not economically sound they moved to his current location. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Optimist, Persistence. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Gunter Benson, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 9 (-1)9 (-1)
Skills Intimidation +1, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


John Bradford, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. His hair is silver and curly. He has a dull look in his blue eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He always tries to repair and not replace. It was this mentality that drove him into the Locksmith business.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Persistence. Flaws: Insomniac. Bonds: Attractive, Immigrant, Adventurer. Occupation: Locksmith

Voice: growls and snarls, animalistic

Attributes [hide]

John Bradford, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Insight +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 8000 cp. Obsidian (14 gp).


Social Check DCs


Arnold Southey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length auburn hair. He has gray eyes and a tan hat with a brown feather.

Personality: Stoic and calm, he prefers to meditate than take action. He is lazy, self-centered, vain, and jealous.

History: He was born to loving parents in a slum to the north. Arnold was born on a far northern plains where he grew up under the tutelage of his mother, an expert Performer. He left for the north, certain he would find work there.

Motivation: Wants to open a new tavern; and a rival would like him out of the picture

Ideals: Disciplined. Flaws: Selfish. Bonds: Immigrant, Poor. Occupation: Performer

Voice: Relaxed voice

Attributes [hide]

Arnold Southey, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)14 (+2) 17 (+3)14 (+2)
Skills Perception +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Druidic, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 18000 sp. 1 Half-Plate.


Social Check DCs


Dustin Marlowe, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his auburn hair up in a very large beehive style do. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He's repulsed by the PC; and he wants to meet his childhood hero

Flaws: Cynical, Antagonistic, Disease. Bonds: Adventurer. Occupation: Carpenter

Voice: Old thin voice

Attributes [hide]

Dustin Marlowe, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)8 (-1) 12 (+1)13 (+1)
Skills Acrobatics +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Jocelyn Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the four houses of cards around his neck, and a scythe on his belt. He has styled his golden hair well, parting it to the left. He wears crescent spectacles with a black brim.

Personality: Jocelyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy, self-centered, vain, and jealous.

History: Jocelyn was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north.

Ideals: Fighting, Extrovert, Entrepeneur. Flaws: Selfish. Bonds: Attractive. Occupation: Architect

Voice: American accent

Attributes [hide]

Jocelyn Wedgwood, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Citrine (80 gp). Red spinel (90 gp). Tiger eye turquoise (15 gp).


Social Check DCs

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