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Advanced [show]


Randal Badger, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears pastel leather gloves, a pastel jacket, and tight pants. He sports a flattop hair cut. He wears a mask on his face.

Personality: Overbrimming with self-confidence, Randal isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He served in the navy to pay for his family's outstanding loans. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Rich, Military. Occupation: Fortune-teller

Voice: Soft and mumbly

Attributes [hide]

Randal Badger, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)11 (+0) 10 (+0)7 (-2)
Skills Intimidation +0, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Anthony Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan costume with the symbols of luck on his torso. He has styled his golden hair well, parting it to the right. He wears an eyepatch.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He was granted divine powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a engraver and was forced into it by his family

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Anthony Wharton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)9 (-1) 14 (+2)15 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2700 sp.


Social Check DCs


Trey Wilberforce, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is golden and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trey took refuge in the ruined castle and found the beat up warhammer and armor he uses now. He has worked as a Barkeep like his mother before him.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Shy, Mundane. Bonds: Job, Nature. Occupation: Barkeep

Voice: Deep voice with rolling R's

Attributes [hide]

Trey Wilberforce, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)10 (+0) 9 (-1)14 (+2)
Skills Animal Handling +1, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Percival Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a moderate pudge and is not very fit. He has done his best to style his red hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His psionic abilities were realized during a raid on his village. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and he feels kind of lost in life

Ideals: Fighting. Flaws: Fearful, Mundane, Depressed. Occupation: Interpreter

Voice: Posh accent

Attributes [hide]

Percival Van Es, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)18 (+4) 16 (+3)13 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 13
Languages Common, Terran, Elven, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Breastplate.


Social Check DCs


Jocelyn Palomarez, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears silk and lounges about seductively. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Jocelyn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Justice, Gifted. Bonds: Attractive, Adventurer, Criminal record. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Jocelyn Palomarez, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Acrobatics +2, Deception +5
Senses Passive Perception 12
Languages Common, Undercommon, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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