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Advanced [show]


Bernard Shelley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. He carries with him a set of tridents on his belt, each one with a emerald on the hilt. His white hair is braided into rings. His hazel eyes peer out from beneath his top black hat.

Personality: While he acts the brute, he is far gentler than he would appear. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Bernard was born in the north. At a young age he loved to build and create. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Fighting, Impeccable, Persistence. Bonds: Family, Adventurer. Occupation: Fortune-teller

Voice: Pronounces difficult words wrong

Attributes [hide]

Bernard Shelley, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)13 (+1) 13 (+1)12 (+1)
Skills Intimidation +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Amber (50 gp). Red spinel (50 gp).


Social Check DCs


William Abram, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy yellow suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With a patchy golden beard and wild golden hair. His green eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Sold as a small child to a wizard, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Attractive, Mentor, Religious. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

William Abram, Male Human Fighter 5
Medium (5'11") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Medicine +4, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: Deep blue spinel (800 gp). Aquamarine (800 gp). Tiger eye turquoise (16 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nicholas Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears tan trousers with grey and violet striped suspenders. He wears various colorful collared shirts. He is physically well-built. His hair is black, silky, and of moderate length. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Professionalism. Flaws: Addict, Shy, Disease. Bonds: Attractive. Occupation: Fletcher

Voice: Whispers

Attributes [hide]

Nicholas Gyula, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)10 (+0) 9 (-1)5 (-3)
Skills Insight +1, Performance -1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Onyx (20 gp). Citrine (20 gp). Carnelian (20 gp).


Social Check DCs


Adam Ashton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of bows on his belt, each one with a opal on the hilt. He has black hair. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. Energy wise he seems alert and responsive.

History: He got into the Glassblower business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Ideals: Fighting, Artistic, Professionalism. Bonds: Rich, Attractive, Job. Occupation: Glassblower

Voice: Forgets to breathe while speaking

Attributes [hide]

Adam Ashton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 900 sp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Alex Oakley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a worn and beaten armor. He is an epitome of beauty. His silver hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Alex reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Opinionated, Fighting. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Gardener

Voice: Mousy voice

Attributes [hide]

Alex Oakley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 7 (-2)13 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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