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NPC Generator

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Advanced [show]


Hugh Ryland, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a large brown jacket. His white hair is braided into rings. His face is scarred and worn.

Personality: He is overprotective of those who hire his services. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often.

Ideals: Philantrophist, Athletic. Flaws: Ugly. Bonds: Poor, Guardian, Immigrant. Occupation: Painter

Voice: Raspy

Attributes [hide]

Hugh Ryland, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Arnold Yardley, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a white collared shirt and brown pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. His red hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Architect for the past few years.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Impeccable. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Arnold Yardley, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)11 (+0) 11 (+0)7 (-2)
Skills Acrobatics +5, Persuasion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +0

Possessions: 2300 sp.


Social Check DCs


Raymond Wesley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and wears a green costume with the symbols of death on his torso. He keeps his brown hair in a flapper bob. His eyes are green and catlike.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is obsessed with a lost civilization.

History: He was born to a criminal king-pin and mafia family He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Hunter they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.

Motivation: An old rival family wants him found; and he has a rivalry with the church that dominates his actions

Bonds: Criminal record, Adventurer, Religious, Family. Occupation: Mayor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Raymond Wesley, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)13 (+1) 17 (+3)17 (+3)
Skills Deception +5, Stealth +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Solid gold idol (900 gp). Gold dragon comb with red garnet eye (900 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Diggory Blyth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a white vest and prefers grey and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. With bright chestnut hair and a scraggly beard. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Diggory Blyth, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 10 (+0)9 (-1) 12 (+1)13 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Arnold Chester, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, white, dusty cloak. He is bald on top and has large black tufts of hair around his ears. His face is scarred and worn.

Personality: Arnold hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He invites people to come help in his community garden.

History: Arnold was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and his relatives are trying to arrange a marriage

Ideals: Artistic, Philantrophist, Impeccable. Flaws: Ugly. Bonds: Family, Nature. Occupation: Performer

Voice: Australian accent

Attributes [hide]

Arnold Chester, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)7 (-2) 16 (+3)12 (+1)
Skills Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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