William Carlton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he has a large red mantle and cape that has been intricately interwoven into his green robe. He wears a wide-brimmed hat to cover his moderate length white hair. His eyes are brown and beady.
Personality: While he acts the brute, he is far gentler than he would appear. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a Masseuse, his father struggled to pay the bills. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in sword use. He was granted arcane powers by his dying sister.
Motivation: He wants revenge against drow.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Brewer
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 600 gp. Emerald (1400 gp). White pearl (70 gp). Aquamarine (500 gp).
William Badger, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears an entirely brown suit with tan socks and a vest with buckled shoes. He has a long black beard with little hanging trinkets. He wears large thick round spectacles.
Personality: He is a Locksmith first and foremost. He believes firmly that knowledge should be universal. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of southern immigrants he idolized his father. Brilliant and gifted he never wanted to apply himself. He left for the south, certain he would find work there.
Motivation: Wants to open a new tavern; and to prove his worth to the world
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Job, Immigrant. Occupation: Locksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 900 sp.
Raymond Shelley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in blue turtlenecks beneath a brown coat with tan slacks. He has no hair. He has gleaming, smiling gray eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Raymond hails from a village terrorized by dire rats. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: A deep hatred of dire rats; and many dire rats want him driven away
Ideals: Athletic, Fighting. Flaws: Ugly, Hedonist. Bonds: Enemies. Occupation: Bather
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Halfling, Abyssal, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Everard Ashley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a robe, a symbol of the four houses of cards around his neck, and a glaive on his belt. He has a long chestnut beard with little hanging trinkets. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not trust anyone and sleeps with one eye open.
History: He comes from a rich eastern family. He has chosen to use the inheritance that was left to him frivolously. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Everard never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting. Flaws: Ugly, Insomniac. Bonds: Rich, In love. Occupation: Bather
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 15 (+2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 15
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 200 gp.
Anthony Read, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light tan in addition to tight pants. His hair, while still mostly black, has prominent grey streaks. He has a dull look in his brown eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a ruthless business man, a trait he acquired from his mother.
History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Mayor, but he got bored and became a Painter. He has set out to sabotage the competition.
Motivation: To end his boredom; and sabotage a competitor
Ideals: Impeccable, Entrepeneur. Flaws: Disease, Mundane. Bonds: Job. Occupation: Painter
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 16 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Sylvan, Giant, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 18000 cp.
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