Balimaar Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He very much looks the part of a Painter. His hair is long and red with streaks of blonde, and is pulled back with small tan clips. His beard is blonde, braided, and well cared for. His eyes, though not visible through his cowl, are hazel.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Gifted from a young age, Balimaar studied abroad. After coming to the age of reason, Balimaar took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Ugly, Emotional, Antagonistic. Bonds: Job. Occupation: Painter
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate.
Adelard Sharps, Male Human [Permalink]
Personal [hide]
Description: A 6'6" southern man, he wears violet trousers with green and pastel striped suspenders. He wears various colorful collared shirts. His auburn hair is drawn into a tight pony tail with a rose scrunchie. He has gleaming, smiling green eyes.
Personality: He is happy with his job as a Seamstress. He turns his eye from what people do, preferring to live and let live. He believes the world needs to unite to get rid of goblins once and for all.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Wants to raise his children well.
Ideals: Gifted. Bonds: Job, Enemies, Family. Occupation: Seamstress
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
Possessions: 14000 cp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.
Anthony Morley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his white hair in a flapper bob. His brown eyes dart from person to person.
Personality: He speaks before he thinks and is too direct. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: He desires power and/or immortality; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice. Flaws: Impulsive. Bonds: Immigrant, Mentor. Occupation: Mayor
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 14 (+2) | 19 (+4) | 12 (+1) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnoll, Halfling, Sylvan, Terran
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +3
Possessions: 400 gp. A delicate silver chain set with a tourmaline (40 gp). Solid gold idol (800 gp).
Shane Wade, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears just a brown suit. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears crescent spectacles with a black brim.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gifted from a young age, Shane studied abroad. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He became a Mason soon after.
Motivation: To clean up the streets; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Greedy, Impulsive. Bonds: Job, Guardian. Occupation: Mason
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 17 (+3) | 16 (+3) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Abyssal, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 1900 sp.
Charles Breeden, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in an above average manner. His golden hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Charles was born with his mother's beautiful face. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has worked as a Farmer like his mother before him.
Motivation: Many gnolls want him driven away; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Enemies, Job. Occupation: Farmer
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 8 (-1) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2
Possessions: 1800 sp. 1 Half-Plate.
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