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Advanced [show]


Cory Carlisle, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Glassblower. He wears a broad hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He speaks before he thinks and is too direct. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Glassblower and found it very stressful. He ran away from his former home and has been making his living as a Glassblower for the past few years.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Impulsive. Bonds: Attractive, Immigrant, Job, Criminal record. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Cory Carlisle, Male Human Fighter 4
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 11000 cp. Citrine (80 gp). Rock crystal (80 gp). 1 Masterwork Common Melee.


Social Check DCs


Thomas Milton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. He is bald on top and has large chestnut tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Rich, Job, Religious. Occupation: Farmer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Thomas Milton, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)14 (+2) 17 (+3)14 (+2)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 17000 cp.


Social Check DCs


Gunter Eastoft, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a yellow shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His hair is cut close to his head. His amber eyes have a joyful gleam in them most of the time.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a ruthless business man, a trait he acquired from his father.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an apprentice working in his father's forge. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Optimist, Entrepeneur, Gifted. Bonds: Job. Occupation: Ploughman

Voice: Spits words with contempt

Attributes [hide]

Gunter Eastoft, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics -1, Stealth -1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3

Possessions: 400 gp. Gold dragon comb with red garnet eye (800 gp). Brass mug with jade inlays (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).


Social Check DCs


Clerebold Kelsey, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a white cloak and cross-gartered black stockings. His clothes are grease stained in places. He has a small bristly mustache and wavy blonde hair. He has blue eyes and a white hat with a black feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Clerebold lived on a farm with his mother, near the main road leading to a nearby town. Clerebold abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Due to his spouse's obsession with being a Fisher they were divorced and he won custody of their daughter. He worked as a Actor, and he later adopted a second daughter.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Flaws: Shy. Bonds: Poor, Immigrant, Adventurer, Family. Occupation: Actor

Voice: Irish accent

Attributes [hide]

Clerebold Kelsey, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)9 (-1) 8 (-1)15 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Frederick Ramsey, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His whole body is exceptionally muscular. His hair is chestnut and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is happy with his job as a Mayor. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a island tribe. He has had some formal painting training, and achieved minor success. He became a Mayor soon after.

Motivation: A need for knowledge about a nearby landmark; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane. Bonds: Immigrant, Job, Nature, Adventurer. Occupation: Mayor

Voice: French accent

Attributes [hide]

Frederick Ramsey, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)16 (+3) 5 (-3)14 (+2)
Skills Deception +4, History +5
Senses Passive Perception 7
Languages Common, Gnoll, Aquan, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Blue star sapphire (700 gp). Black star sapphire (700 gp). Golden pearl (110 gp). 1 Magnifying glass. 1 Silk rope.


Social Check DCs

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