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Advanced [show]


Gerard Dayton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket, and carries bows. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His violet eyes dart from person to person.

Personality: He is fixated on the number 61. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a Roofer, his mother struggled to pay the bills. As a young adult he joined a group advocating for an improvement in Human conditions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels threatened by others; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Insane, Impulsive, Racist, Fearful. Bonds: Poor. Occupation: Banker

Voice: Jittery and nervous

Attributes [hide]

Gerard Dayton, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)13 (+1) 13 (+1)9 (-1)
Skills Animal Handling +3, Nature +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Jade (80 gp). Deep green spinel (80 gp). 1 Breastplate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Anthony Anderton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear red pants and tee shirts. His brown hair has been sun bleached extensively. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised by priests from a young age. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Anthony was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge

Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Religious, Mentor. Occupation: Soapmaker

Voice: Slow speaker

Attributes [hide]

Anthony Anderton, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 16 (+3)14 (+2) 7 (-2)16 (+3)
Skills Arcana +4, Religion +4
Senses Passive Perception 8
Languages Common, Undercommon, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 100 gp. 2 Acid flasks. 3 Smokesticks. 2 Acid flasks.


Social Check DCs


Kyle Lester, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tight fitting grey shirt and pants. He sports a flattop hair cut. His fierce blue eyes like to dwell on things.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Miller business at a young age. Kyle was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Kyle decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: Sabotage a competitor; and to be a sailor again

Flaws: Ugly. Bonds: Poor, Job, Adventurer, Criminal record. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Kyle Lester, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Acrobatics +1, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 pp.


Social Check DCs


Odo Morley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a black shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He wears a small hat to cover his moderate length silver hair. His gray eyes have a joyful gleam in them most of the time.

Personality: He is almost excessively polite to everyone, even when angry. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born several months after his father was called into army service. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Shy. Bonds: Poor, Immigrant, Military, Criminal record. Occupation: Actor

Voice: Switch between two voices

Attributes [hide]

Odo Morley, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)5 (-3) 11 (+0)8 (-1)
Skills Animal Handling +2, History -1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Jasper (50 gp). Rock crystal (50 gp). Chalcedony (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Shane Barney, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a worn and beaten armor. His white hair is unkempt and raggedy. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Mortician.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Logical, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Mortician

Voice: Dark and ominous

Attributes [hide]

Shane Barney, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 16 (+3)9 (-1) 18 (+4)14 (+2)
Skills Performance +4, Sleight of Hand +1
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 6000 cp.


Social Check DCs

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