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Advanced [show]


Solomon Richie, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with yellow socks and a vest with buckled shoes. He has a moderate pudge and is not very fit. His blonde hair is knotted and matted. This blue eyed southerner is not easily forgotten.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the south to a Map Maker, Solomon learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Logical. Flaws: Emotional. Bonds: Job, Criminal record. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Solomon Richie, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)12 (+1) 5 (-3)14 (+2)
Skills Arcana +3, Survival -1
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 5000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Reynard Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair, when down, is lengthy. His eyes, though not visible through his cowl, are blue.

Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born at the edge of vast forest. Like his father and his brother before him, after school he went straight into learning to become a Interpreter. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he'd like to take his coworkers down a peg

Ideals: Fighting, Athletic. Flaws: Secretive. Bonds: Job, Nature, Criminal record. Occupation: Interpreter

Voice: Scratchy, weak

Attributes [hide]

Reynard Tewksbury, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 6 Acid flasks. 3 Antitoxin. 4 Holy water.


Social Check DCs


John Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his chestnut hair in a pixie cut. This green eyed westerner is not easily forgotten.

Personality: He is almost excessively polite to everyone, even when angry. He uses divination through singing.

History: He was born a particularly ugly child, much to the horror of his parents. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to get laid; and he would like to get married and retire

Ideals: Gifted. Flaws: Shy, Ugly. Bonds: In love, Has a crush. Occupation: Blacksmith

Voice: Tuts and clicks tongue

Attributes [hide]

John Barclay, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 10 (+0)14 (+2)
Skills Insight +2, Investigation +3
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 23000 cp.


Social Check DCs


Frederick Clayden, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a brown coat over a green low-cut shirt, and a top hat upon his head. He has a very tight haircut. He has green eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He comes from a rich eastern family. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many gnolls want him driven away; and his religion dominates his actions

Flaws: Ugly. Bonds: Religious, Rich, Slave, Enemies. Occupation: Apothecary

Voice: Soft and melodious

Attributes [hide]

Frederick Clayden, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)15 (+2) 10 (+0)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 600 sp. Citrine (40 gp). Black pearl (400 gp).


Social Check DCs


Kody Berkeley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing the road beaten gear of a warrior. He keeps his golden hair in a flapper bob. His blue eyes lackadaisically let the world flow into them.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He believes the world needs to unite to get rid of dire rats once and for all.

History: Sold as a small child to a necromancer, Kody was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Kody abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.

Motivation: To reunite with his old friends; and a deep hatred of dire rats

Ideals: Fighting, Optimist. Bonds: Immigrant, Enemies, Mentor, Adventurer. Occupation: Interpreter

Voice: Sleepy voice

Attributes [hide]

Kody Berkeley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)11 (+0) 18 (+4)11 (+0)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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