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NPC Generator

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Advanced [show]


Gerard Rayden, Male Human [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. His chestnut hair is cut short. He has green eyes and a black hat with a white feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gerard was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerard took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants to meet his childhood hero.

Ideals: Impeccable. Bonds: Adventurer, Military, Job, Nature. Occupation: Bather

Voice: American accent

Attributes [hide]

Gerard Rayden, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 16 (+3)13 (+1) 13 (+1)8 (-1)
Skills Persuasion +1, Stealth +0
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 30000 sp.


Social Check DCs


Theodoric Melancon, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a green top hat and green clothes, he is not a threatening figure. He sports a flattop hair cut. His eyes are violet and beady.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south to a Map Maker, Theodoric learned a great deal about his father's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Map Maker soon after.

Motivation: He desires power and/or immortality; and he is unsatisfied with his job

Ideals: Impeccable, Professionalism. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Map Maker

Voice: Slow speaker

Attributes [hide]

Theodoric Melancon, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Lance Coombs, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his flail with his veritable burlap sack of a shirt. He has moderate length silver hair. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Lance has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Joker, Pacifist. Flaws: Ugly, Disease, Insomniac. Occupation: Cartwright

Voice: Excited and jittery

Attributes [hide]

Lance Coombs, Male Human Fighter 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 16 (+3)7 (-2) 8 (-1)13 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Brown-green garnet (70 gp). Rose (50 gp). 1 Disguise kit. 1 Superior lock. 1 Simple lock.


Social Check DCs


Don Trollope, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. His blonde hair is still thick. His brown eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Don was raised in a hard working conservative environment. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He inherited the family business which he has now maintained for 10 years.

Motivation: He has passion for adventuring and risk; and an old rival family wants him found

Ideals: Justice, Entrepeneur. Bonds: Job, Family, Adventurer. Occupation: Assassin

Voice: Slurs words

Attributes [hide]

Don Trollope, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)13 (+1) 10 (+0)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Banded mail. 1 Masterwork Heavy steel shield.


Social Check DCs


Miles Badger, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a long golden beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Animals are drawn to him, and he is able to talk to them.

History: Miles lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Jeweler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother.

Ideals: Passionate, Gifted. Bonds: Attractive, Family. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Miles Badger, Male Human Fighter 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)11 (+0) 16 (+3)12 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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